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Thread: Team Tactics

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  2. Flower Knight Girl Integration

  1. #81

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    Quote Originally Posted by Wutan View Post
    Yeah i also consider using FGs on the Manyu daily.

    The next Girl i desperately want is Maple and she doesn't arrive before January / February 2017 and i have stored 6000 Nutaku Gold for her anyway.

    I also have to Level a lot of Girls for Nation Battles: Rose, Gentian, Canna, Iris, Scarlet Tulip, Rubellum, Bipinna etc.
    I have used plenty of FG to refill stamina alr since I never trust 6.5% to get 5*+. Though you might want to save gem since nutaku start release the onicidium bride ver gacha
    ID: 155637072 - Fate



  2. #82

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    Quote Originally Posted by fate View Post
    I have used plenty of FG to refill stamina alr since I never trust 6.5% to get 5*+. Though you might want to save gem since nutaku start release the onicidium bride ver gacha
    Yeah but i will never get Bride Oncidium through luck anyway...maybe i purchase her through her Special Gacha for Nutaku Gold...I mean she is obviously really strong because of her Attack Debuff...but she doesn't have priority for me atm.

    DMM FKG ID: 986648592
    Name: Wutan

  3. #83
    My helper squad has been edited a bit. Bride Orchid is in despite being Evolved 40ish instead of 70 like the FP she's replacing because of her Enemy Attack -15% ability and AoE skill.

    New order:
    Dianthus -> BB -> Bride Orchid -> Anemone -> Alpinia
    Hit All x3 -> Hit 3 Random -> Single + Drain HP (Speed boost to help this powerful team stay ahead of others to clear the way)

  4. #84
    Planning for 1st turn mayhem squad.

    Cymbidium with her 2x skill rate and Epidendurum with 1.5x skill rate + Anthurium and Mountain Lily for 44% atk buff. Camelia just for basic buff.



    Too bad I need to evolve Epidendurum first, she's still weak.
    LoV : Nikonana and MidorFeed RIP in PIECES
    Aigis : Nikonana lv 181 quit due no interest
    FKG : 971807181 Lv 103 27/30 slot 370k

  5. #85

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    As per Wutan's suggestion I'm posting my squads here.
    A couple of things:
    I don't have a lot of characters
    I auto created by total power, then adjusted for (sorta) equal speed.
    And I'm pretty trash in general :P

    Here it is:


    All my five stars are somewhere in these squads except for:
    Geranium Lvl 40
    Mountain Lily Lvl 23
    Anthurium Lvl 30
    Robinia Lvl 28

    IGN: AcedPhoenix
    ID: 073351807
    Allies: 30/30

  6. #86

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    You have a lot of Pierce Types there

    For your Helper Squad (Team 1) i would suggest:

    1. Toad Lily and Robinia for Pest Controll. Helps your Allies and yourself farming 12-5 effectively.
    2. Cactace for Atk Buff and Rainbow Power.
    3. Camellia for AOE, Atk Buff and a little bit Survivability through her Defense Buff.
    4. Anthurium for Speed and Burst Damage (Atk Buff for the first turn). Speed is always n1 for a Pest Controll Squad cause you want to encounter those pesky Pests with that Squad first and absorb the Pest Damage.

    Team 2 (Counterattack Squad):
    1. Rose + Hypericum are your Counterattackers.
    2. Lechenaultia, Star Lily and Rubellum buff Atk and Defense for the whole Squad. More Defense = more Counterattack Damage from Rose and Hypericum.

    Team 3 (Skill Activation Squad):
    1. Bride Cactace cause she has a Skill Activation Buff for herself on first turn.
    2. Geranium (permanent 1,2 Skill Activation Buff for the whole Group).
    3. Tachibana (Skill Activation Buff on turn three for the whole Group).
    4. Mountain Lily + Chocolate Cosmos for Atk Buff, Defense and the very usefull Ability to create Choco Fountains.

    Team 4 (4* you prefer)

    Yeah personally i would go with:
    1. Lilac is a must have in my opinion cause you need a Girl who's immun to Spider Web Nodes.
    2. Canola (cause i like her and she was my starter ), Buffs Atk. (You could scratch her though cause you already have a lot of Pierce Types)
    3. Yeah the last three Slots are up to you. Depends how much Skill/Equipment Slots you have unlocked for those 4* and how fast the other Teams are.

    I didn't calculate Team Speed but from a synergistic point of view that looks solid.

    Please let me know what you think

    The other Forum Dwellers could also make some suggestions
    Last edited by Wutan; 12-08-2016 at 05:06 PM.

    DMM FKG ID: 986648592
    Name: Wutan

  7. #87

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    Well, you could optimize the seperate squads a bit further, by moving the characters with an AOE special attack to the front and the single target special attack to the rear.
    Just imagine the following happening:
    you face 3 pests, two of lvl 50 and one of lvl 52.
    Both Cactace (single target) and Camellia (AOE) have their special attack trigger. Camellia's AOE deals just enough damage to kill the lvl 50's, but not the lvl 52.

    If Cactace attacks first, there's a big chance she'll target the lvl 50. Next, Camellia attacks, but the lvl 52 just survives. Pest counter attacks, your team takes damage, and you'll have to kill it on the next round.
    If Camellia attacks first, she'll kill both lvl 50's, but not the lvl 52. But, Cactace attacks next, and the only target left for her, is the lvl 52, which also dies. Result: all pests die on the first round, and your team takes no damage.

    So, you'll want to put AOE (Camellia) before Single Target (Cactace) in your setup, just to increase the survivability of your squads as a whole.

  8. #88

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    Quote Originally Posted by Wutan View Post
    Please let me know what you think
    Wowza, thanks for the analysis! After going and reading over the skills, everything you suggested makes sense to me. I'll get to work strengthening those reserve five stars and re-arranging my squads.

    Quote Originally Posted by Drip View Post
    Well, you could optimize the seperate squads a bit further, by moving the characters with an AOE special attack to the front and the single target special attack to the rear.
    Just imagine the following happening:
    you face 3 pests, two of lvl 50 and one of lvl 52.
    Both Cactace (single target) and Camellia (AOE) have their special attack trigger. Camellia's AOE deals just enough damage to kill the lvl 50's, but not the lvl 52.

    If Cactace attacks first, there's a big chance she'll target the lvl 50. Next, Camellia attacks, but the lvl 52 just survives. Pest counter attacks, your team takes damage, and you'll have to kill it on the next round.
    If Camellia attacks first, she'll kill both lvl 50's, but not the lvl 52. But, Cactace attacks next, and the only target left for her, is the lvl 52, which also dies. Result: all pests die on the first round, and your team takes no damage.

    So, you'll want to put AOE (Camellia) before Single Target (Cactace) in your setup, just to increase the survivability of your squads as a whole.
    Oh yeah, you're right. I remember thinking about this before but I never remembered to move their positions around XD. Thanks for the advice!

    IGN: AcedPhoenix
    ID: 073351807
    Allies: 30/30

  9. #89
    Quote Originally Posted by Drip View Post
    Well, you could optimize the seperate squads a bit further, by moving the characters with an AOE special attack to the front and the single target special attack to the rear.
    Just imagine the following happening:
    you face 3 pests, two of lvl 50 and one of lvl 52.
    Both Cactace (single target) and Camellia (AOE) have their special attack trigger. Camellia's AOE deals just enough damage to kill the lvl 50's, but not the lvl 52.

    If Cactace attacks first, there's a big chance she'll target the lvl 50. Next, Camellia attacks, but the lvl 52 just survives. Pest counter attacks, your team takes damage, and you'll have to kill it on the next round.
    If Camellia attacks first, she'll kill both lvl 50's, but not the lvl 52. But, Cactace attacks next, and the only target left for her, is the lvl 52, which also dies. Result: all pests die on the first round, and your team takes no damage.

    So, you'll want to put AOE (Camellia) before Single Target (Cactace) in your setup, just to increase the survivability of your squads as a whole.

    Which is precisely why my Helper Squad goes Ionocidium (AOE) -> Dianthus (AOE) -> Bride Orchid (AOE) -> Anemone (Randomx3) -> Alpinia (Single). Added value in the form of Dodge (Io) + Pest Node Heal (D) + Enemy Attack Down (BO) + Team Defense Up (An) + HP Drain Skill (Al) means all 5 members contribute to staying power over multiple fights. Al adds a nice speed buff to help them get to the front quick as well, and Anemone has Counter (along with being maxed on ampies lol)

  10. #90

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    Squad 1 (sorted by TP):


    Squad 2 (default use):


    I just sort by waifus, really.

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