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Thread: Team Tactics

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  1. #1
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    Quote Originally Posted by noheart09 View Post
    Team Tactics-immagine.jpg

    this is my team for now
    1 squad is based ont counterattack skill
    2 squad on the mass-destruction skill spam(will replace leche with dianthus
    3 squad is just based on lifesteal,speed and power
    4 squad for now is just made of 5 stars with no meaning.
    if anyone has some synergy idea pls tell me =)
    I bet you want to borrow my Rose (pierce type) for your counter attack squad as well. She's been quite a help on ?-9 during this event though, since the end boss is weak to pierce, so I'm not sure I want to part with her.

  2. #2

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    Psst, someone gimme Cyrtanthus and another passive x1.2 battle skill modifier aside from Geranium; I need to see it's possible to make a squad with a 100% skill activation rate!

    Also, as a general rule of thumb, I put units with AOE Battle Skills at the front so I can get my damages' worth out of them while the enemy is still kicking.
    Last edited by Corintis; 09-30-2016 at 01:12 AM.
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  3. #3
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    Squad 1: Activation rate, with Fritillaria to leech from it. On the first round she generally gets 8%, on the second round another 2-4%, on the third round 8-10% more.
    I might replace Tachibana or Moonvine with Cyrtanthus sometime, not decided yet.

    Squad 2: 50% Sun Gem increase, with Leucocoryne to benefit from the increased amount of sunblasts. Black Baccara is going to get replaced with Alpinia sometime soon

    Squad 3: No idea for any tactic yet. I'll probably just stick with "lots of AOE and just above avarage speed".

    Squad 4: Also no tactic yet, but Hypericum is the next slash girl in line for leveling, and she could turn this squad into a counter attack squad.

  4. #4
    Quote Originally Posted by Wutan View Post
    Do you have an alternative Setup with even Speed for Event Maps?
    I took advantage of several 6* guaranteed gachas. Yes I have alternative setup for 3 medaling map. Having off balance team like this is solely for farming maps, they end quicker If an ally asks during an event for a more realistic speed I'll alter accordingly Below is my average speed setup TP of each will be near to each other also once I get blooms for Cherry...

    Team Tactics-fkgset2.jpg

    Quote Originally Posted by noheart09 View Post
    wow, isnt it a bit unbalanced with a team which has so much speed and the others which have only 500 and 400 ?
    This isn't for 3 medalling but farming... the faster a squad gets to flag the quicker you are done farming.

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    Quote Originally Posted by Corintis View Post
    Psst, someone gimme Cyrtanthus and another passive x1.2 battle skill modifier aside from Geranium; I need to see it's possible to make a squad with a 100% skill activation rate!

    Also, as a general rule of thumb, I put units with AOE Battle Skills at the front so I can get my damages' worth out of them while the enemy is still kicking.
    I think it is possible to make a Squad with 100 % skill activation rate increases.

    My future "Proc" Team will look like this:

    Nerine ( +1,2 Skill Activation Rate after Blooming Evolution)
    Maple ( +1,2 Skill Activation Rate)
    Sakura ( +1,2 Skill Activation Rate after Blooming Evolution)
    Cyrtanthus ( +1,2 Skill Activation Rate and Raid Boss Damage for the upcoming Super Bosses)
    Alpinia ( Lifeleech and boosts Speed cause Cyrtanthus and Sakura are quite slow) / Fritillaria is another Option.
    Last edited by Wutan; 10-01-2016 at 10:53 AM.

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  6. #6
    Quote Originally Posted by Wutan View Post
    - - - Updated - - -



    I think it is possible to make a Squad with 100 % skill activation rate increases.

    My future "Proc" Team will look like this:

    Nerine ( +1,2 Skill Activation Rate after Blooming Evolution)
    Maple ( +1,2 Skill Activation Rate)
    Sakura ( +1,2 Skill Activation Rate after Blooming Evolution)
    Cyrtanthus ( +1,2 Skill Activation Rate and Raid Boss Damage for the upcoming Super Bosses)
    Alpinia ( Lifeleech and boosts Speed cause Cyrtanthus and Sakura are quite slow) / Fritillaria is another Option.
    Sakura boosts RB damage too. Just saying. Also, Fritillaria would be a good choice if speed isn't an issue because she benefits from all that skill activating

  7. #7

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    Quote Originally Posted by IvanLedah21 View Post
    Sakura boosts RB damage too. Just saying. Also, Fritillaria would be a good choice if speed isn't an issue because she benefits from all that skill activating
    Yeah you are absolutely right. I forgot about her Pre-Blooming Abilities

    Yeah Fritillaria is a good choice but i would consider her for the Raidboss Nuking Team cause on Normal Maps the enemies die fast anyway (On Maps i prefer Alpinia for this specific "Proc" Team) I need so many Rainbows. My draws suck the last couple of weeks, so i hope i get at least one of them through a normal 10+1 Pull.

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  8. #8
    I don't think it's possible to have 100% Skill Activation, at least by stacking 1.2x rate that both Geranium and Cyrtanthus have. The effects doesn't stack each other. I know since I have put the two in one team together. I eventually put Cyrtanthus in another team since she has better use that way.
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  9. #9

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    Quote Originally Posted by Ashen View Post
    Below are the 5* units i have at the moment

    For my helper squad i mostly used my favorite waifu candidates^^ ( something like choco, japanese iris, gardenia, night phlox and strawberry candle)
    Would be curious to hear which helper squad u'd choose for near futute (my maxed units and nearly maxed units) and in general.

    At the moment my team is just sorted in a way that the squads have kinda the same speed.
    If I'd have to choose a team comp of all my units it would be probably something like this

    1) pest control squad. Strawberry hasn't a special meaning here - simply wanted to have her in the team but i'd rather have units with solar dmg in 2) since her crystal drop rate works as well for the other team even if she isn't in the specific squad
    2) solar blast squad
    3) not sure here. the idea is a evasion squad but i wasn't sure for the last two spots so I simply put the counter girls there
    4) attack buff squad. Night Phlox is here instead of 2) since she has an attack buff as well as a skill with life steal which harmonizes with attack buffs

    Not sure though if the benched knights are the ones who should be benched

    (oh and yea i have convallaria twice since she was my first dupe and I thought back then it would be smarter to level her :P)
    Speedy (like 700-800 MS) "pest control" teams should be useful for the allies who farm 12-? maps...

    You could swap Strawberry Candle (unless... waifu) with Leucocoryne for more healing power in S1 (I have Primrose and Edelweiss, both with heal passives, on a 779 MS team which blazes through 12-5 ahead of other squads except Drip's 887 MS and usually reaches the 12-5 boss at near-full health at least, even if I lack any of Toad Lily/Japanese Iris/Apple of Sodom).

    For the blast squad, work on Moonvine to replace Calla. Moon has better stats (albeit by a little), comes with skill activation boost, and her blast bonus is 5% higher. She's also fast at 670, if you like it fast (and to balance speed because of Lavender who's a slowpoke).

    Mountain Lily is a Turn 1 girl like Epidendrum and has extra DEF buffing, so she looks better in S3 while Monotropastrum goes to S4 (attack buff team). Night Phlox should do just fine in that same team.

    I just noticed Southern Cross (useful in S3/counter squad because of DEF buff), and Lantana (sadly, chocolate node abilities don't stack).
    Last edited by Raine; 12-12-2016 at 07:27 PM.
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  10. #10

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    Quote Originally Posted by Roentgen View Post
    Speedy (like 700-800 MS) "pest control" teams should be useful for the allies who farm 12-? maps...

    You could swap Strawberry Candle (unless... waifu) with Leucocoryne for more healing power in S1 (I have Primrose and Edelweiss, both with heal passives, on a 779 MS team which blazes through 12-5 ahead of other squads except Drip's 887 MS and usually reaches the 12-5 boss at near-full health at least, even if I lack any of Toad Lily/Japanese Iris/Apple of Sodom).

    For the blast squad, work on Moonvine to replace Calla. Moon has better stats (albeit by a little), comes with skill activation boost, and her blast bonus is 5% higher. She's also fast at 670, if you like it fast (and to balance speed because of Lavender who's a slowpoke).

    Mountain Lily is a Turn 1 girl like Epidendrum and has extra DEF buffing, so she looks better in S3 while Monotropastrum goes to S4 (attack buff team). Night Phlox should do just fine in that same team.

    I just noticed Southern Cross (useful in S3/counter squad because of DEF buff), and Lantana (sadly, chocolate node abilities don't stack).
    Didn't thought about Mountain Lily and Epidendrum befroe so i like the idea. Same goes for replacing Calla with Moon since im not much of a Calla fan.
    I'm just not sure about switching Leuco out of the solar blast team since her 10% attack buf for each solar blast seems too good there. And i also could get the extra heal from robinia for the pest control squad


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