Quote Originally Posted by Corintis View Post
I can vouch for that ^

I tested an Evasion squad on some RBs, but my total damage output dropped by about 25% when compared to mixing it up with Attack Reduction, Counterattacks, or almost any other type of synergistic squad each individual evasion unit could fit into.

It's still an effective squad, dishing out as much damage as any other synergistic team, but they work better as conductors for other teams. I don't know why, but I feel like they have a tendency to draw more attacks towards them, which in turn, tanks for the team, but I don't have enough knowledge or evidence to back up that claim.
Agreed. As I said, if the entire squad relies on evasion, they live or die by RNG (and we all know it's a B sometimes). Just throwing in one Enemy Attack Down girl buffs the entire squad's survival significantly (actually, ANY squad's). They work better when mixed up with other ability types.

As for the "invisible taunt" idea... Ionocidium despite her evasion is often the first to die on my Squad 1 (grouped with Dianthus, Bride Oncidium, Anemone and Alpinia). Compared to Dianthus (not comparing her to Bride because ampies and certainly not to ampy-maxed Anemone), she has 500 more HP but 100 less defense than Dianthus. Alpinia has better HP, Defense and Life Drain, so that's not even fair to compare there.