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  1. #1

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    Quote Originally Posted by noheart09 View Post
    same for dragons' stage
    n1 that are some really good news. I am tired of those runs with 4 Lvl 5 Dragons.
    i am also assuming that the Bonus Manyus / Dragons are always Lvl 100 which is really n1

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  2. #2

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    Quote Originally Posted by Wutan View Post
    n1 that are some really good news. I am tired of those runs with 4 Lvl 5 Dragons.
    i am also assuming that the Bonus Manyus / Dragons are always Lvl 100 which is really n1
    Nope, they're not guaranteed to be lvl 100, I had some runs where the gold chests only gave the medium size manyus, but the chance for the gold chests to give lvl 100 manyu/dragon does seem to have increased a little (or I just had a relatively lucky streak earlier).

  3. #3
    The bonus Manyu seems to be random.

    My last run give me :

    4 Manyu Lv5 !! (3 normal chests + 1 bonus)
    Screw you RNG !
    #blamenamless


  4. #4

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    To be honest i wouldnt support the idea of getting better dragons, cuz we can already farm most items easily compared to other nut games, game is too easy for its current state you know :/
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  5. #5

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    Quote Originally Posted by Ramazan View Post
    To be honest i wouldnt support the idea of getting better dragons, cuz we can already farm most items easily compared to other nut games, game is too easy for its current state you know :/
    Yeah the game is easy. You can clear it even with 3* but the RNG in this game is horrible.
    If they want to make the game more difficult it's fine but in return they should increase the Drop Rates from 5* and 6* cause right now it's ridiculous. I mean 63,5 % for a 3*...

    Please consider if they make the game more difficult you are forced to buy Units cause after that 3* and 4* don't make it... and in the End the only People which play the game are Whales.

    i admit i am also kind of a mini whale but i don't want to spend that much Money anymore.

    Like i said in another Thread the following Drop Rates are more balanced in my opinion:

    6* = 2%
    5* = 10%
    4* = 40%
    3* = 48%
    Last edited by Wutan; 10-09-2016 at 04:34 PM.

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  6. #6

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    Good point..increasing difficulty would have to be done gently, so that f2p would still have a chance.

    Hard Mode - Each stage could start with the choice to do (hard mode) version of the same level, with increased rewards. Not different rewards, just more of what we already get so that hard work from f2p gives them the same results in the end.
    __________________________________________________ __________________________________________________ ___

    *evil attempt to add a new idea that both f2p and p2p can gain*

    Normal/hard modes could possibly also give us something new like cosmetic rewards, for example:

    - Animation changer (choice to change/alter/expand a Flower Knight's chibi animations).

    - Chibi reskins not a new knight or a totally reskinned knight, but a cosmetic alteration of merely the chibi form. Thus the gain is just visual and not game-breaking to current Knight reskins.

    Both normal and hard mode players would be able to collect *insert Nutaku style strange name* material for these nice extras, it would just take less time for hard mode.
    Last edited by Seraphim; 10-10-2016 at 02:57 PM.

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  7. #7
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    if the change in the previous post was done, all that would do is increase the power gap between people who spend and people who don't.
    though it might help a few casual spenders get a 6* or two.

    If they are worried about the game being only played by whales, they could simply add 5* and 6* to the seed gacha.

    Even around 1% and 0.1% would work

    6* = 0.1% (compared to the 0.5% in premium)
    5* = 1% (compared to the 6% in premium)
    4* = 5% (30% in premium, but already available in seed gacha)
    3* = 10%-20% (i.e. you'd see a 3* or more in every 10 pull, but also irrelevant to the point)

    at least if this was done, the pacing of the game really wouldn't change and new players could have the ability to catch up.
    and really, the people who benefit from this are people who actively play.


    or,

    if they wanted some kind of equalizer:
    - start every new player with a 5* or 6* (instead of or on top of the 4* they already give)
    - they could reward players with girls for completely 3-staring ALL campaign areas (which can only be done once)
    - reward players for hitting level benchmarks, (I wouldn't mind getting a 6* every 50 lvls or so)


    there are plenty of things that can be done. but I think it's best they don't speed up the pacing of the game even further than it already is. removing the tedious common bottlenecks would be fine though.

  8. #8

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    Quote Originally Posted by Unregistered View Post
    if the change in the previous post was done, all that would do is increase the power gap between people who spend and people who don't.
    though it might help a few casual spenders get a 6* or two.

    If they are worried about the game being only played by whales, they could simply add 5* and 6* to the seed gacha.

    Even around 1% and 0.1% would work

    6* = 0.1% (compared to the 0.5% in premium)
    5* = 1% (compared to the 6% in premium)
    4* = 5% (30% in premium, but already available in seed gacha)
    3* = 10%-20% (i.e. you'd see a 3* or more in every 10 pull, but also irrelevant to the point)

    at least if this was done, the pacing of the game really wouldn't change and new players could have the ability to catch up.
    and really, the people who benefit from this are people who actively play.


    or,

    if they wanted some kind of equalizer:
    - start every new player with a 5* or 6* (instead of or on top of the 4* they already give)
    - they could reward players with girls for completely 3-staring ALL campaign areas (which can only be done once)
    - reward players for hitting level benchmarks, (I wouldn't mind getting a 6* every 50 lvls or so)


    there are plenty of things that can be done. but I think it's best they don't speed up the pacing of the game even further than it already is. removing the tedious common bottlenecks would be fine though.
    tbh, I think new players are getting better RNG at gacha already. I got 4 6* before reaching level 50 without spending any money
    ID: 155637072 - Fate


  9. #9

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    Quote Originally Posted by fate View Post
    tbh, I think new players are getting better RNG at gacha already. I got 4 6* before reaching level 50 without spending any money
    i think you were just really really really lucky.

    The best Pull i had so far was Japanese Iris, Queen of the Night and Flowering Peach at once but after that i have got only Dupes ( 1x Lupine, 1x Waterlily, 1x Bipinna Cosmos, 1x Japanese Iris and 2x Queen of the Night)

    Bipinna Cosmos failed to get her Skill Level Up but she is my least favorite Knight anyway ( Sry Bipinna Fans but i think she is one of the weakest 5*)

    On Saturday last week i have finally got Chocolate Cosmos (not a Dupe) and in my opinion much more usefull than her cousin.

    I am assuming that the RNG in this game is time based or something.

    If they decrease the Gacha Rates even more i would quit this game.
    Last edited by Wutan; 10-10-2016 at 03:27 AM.

    DMM FKG ID: 986648592
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