+ Reply to Thread
Results 1 to 10 of 22

  1. FKG
  2. Flower Knight Girl Integration

Hybrid View

  1. #1

    Join Date
    Oct 2016
    Posts
    13
    Credits
    10
    Ya it really seems anyone with Anemone gets a huge power boost with the Halloween set.

    FKG ID 103071086

  2. #2
    All accessories have diminishing returns. When you have a fully evolved character in both skills and stats, accessories help, but each additional point beyond the +10 ranked fully leveled accessories become less meaningful. My advice is to tailor accessories usage to shore up weaker units/characters, and bolster up units who aren't evolved/level capped yet. Anything else is a waste until the update in which we can start crafting equipment/accessories (the JP version has this), which then we can have a decent discussion at that time.

    Accessories play a minor role right now because this game does not have a PvP option in which min-maxing would make more sense. Even in the PvE arena, you're quite limited to literally the weakest link in your units, and therefore you should devote more of your resources into character gathering and building instead.

  3. #3
    Unregistered Guest
    Quote Originally Posted by Discoceris View Post
    Anything else is a waste until the update in which we can start crafting equipment/accessories (the JP version has this), which then we can have a decent discussion at that time.
    Eh? No such thing exists. The main difference with the dmm version, besides quantity, is the existence of okitaeeru stuff. But that's just manyu for equipment. Nothing more, nothing less.

  4. #4

    Join Date
    May 2016
    Posts
    589
    Credits
    479
    I feel like it's worth mentioning that the most effective way of upgrading equipment is by combining two pieces you don't want to one fodder of level 9-10 and use 10 of these fodders to upgrade a piece you want to keep.
    IGN: Rupturez
    ID: 618437322

    DMM Server.

  5. #5

    Join Date
    Oct 2015
    Location
    West Coast Time Zone
    Posts
    667
    Credits
    344
    Quote Originally Posted by Rupturez View Post
    I feel like it's worth mentioning that the most effective way of upgrading equipment is by combining two pieces you don't want to one fodder of level 9-10 and use 10 of these fodders to upgrade a piece you want to keep.
    Yah; it's amazing. You get double the normal exp for half the cost! And it doesn't even take 2000 coins to level up a +10 Accessory (any accessory actually) up to half its maximum level. And I don't know if anyone's noticed, but those +10s actually give a lot of stats..........seriously.

    That Lv.1 +10 Warrior Ring that gives you 1000 extra attack? That's the equivalent of giving a 5* Knight an extra 30 Lv.ups in their attack stat! Then, spend a little less than 2000 coins to boost that ring up to Lv.20 and now it gives an extra 15 Lv.ups on top of that, a +45 Lv.ups worth of attack stats. +10 Lv.1 Earrings will give an extra +5 Lv.ups worth.

    The +10 Lv.1 Bracelet gives +25 Lv.ups and the +10 Lv.1 Necklace a +10 Lv.ups worth in a 5* Knight's defense stats.........buuuuut, the value of this stat isn't anywhere as easy to judge its value, like the Attack stat. Provided that the information on the wiki isn't wrong and the stats of all the pests listed in there are correct, figuring out the value of Defense isn't nearly as easy as adding together 1 + 1.

    In a very short summary of the tests I ran, all the way up to Stage 12-5, you can negate all damage taken if your Defense more than doubles the value of the pest's Attack stat. However, it only takes a fraction of your Defense to the Pests' Attack power to reduce their damage by 50% (about 25% Def < Atk). Fortunately for us, all pests appear to only have 75-Defense, so there's no chance of them pulling that BS on us.

    Here's a few noteworthy statistics that relate to the value of Defense:

    1. Among our current 45 5*s, a Lv70 (Max Affection) Knight's average Defense is 2203
    2. Among our current 45 5*s, a Lv70 (Max Affection) Knight's average HP is 12,376
    3. Stage 12-5's Pests have an average Attack of 2500
    4. Stage 13-5's Pests have an average Attack of 5000
    5. Stage E14, ?-8's Pests have an average Attack of 8000

    FKG - Love Scenes/Videos
    Nutaku ID#: 1339015 / Fate GO ID#: Ara ~ 455,759,048
    FKG ID#: (Tab below)

  6. #6

    Join Date
    May 2016
    Posts
    589
    Credits
    479
    Yeah rings are AMAZING. From personal experience they have the lowest droprate of all equipment too. Rolling +10 rings is pretty hard.
    IGN: Rupturez
    ID: 618437322

    DMM Server.

  7. #7
    I like Bracelets as well as it is the only one that boosts DEF the most. Really useful to keep my girls alive longer.
    Flower Knight Girl ID: 305847614(Please notify me if you want to FL request me)
    FL list: 31/31

    Kamihime Project ID: 979936

  8. #8

    Join Date
    Sep 2016
    Posts
    199
    Credits
    112
    Items User Name Style Change
    Quote Originally Posted by Corintis View Post
    Yah; it's amazing. You get double the normal exp for half the cost! And it doesn't even take 2000 coins to level up a +10 Accessory (any accessory actually) up to half its maximum level. And I don't know if anyone's noticed, but those +10s actually give a lot of stats..........seriously.

    That Lv.1 +10 Warrior Ring that gives you 1000 extra attack? That's the equivalent of giving a 5* Knight an extra 30 Lv.ups in their attack stat! Then, spend a little less than 2000 coins to boost that ring up to Lv.20 and now it gives an extra 15 Lv.ups on top of that, a +45 Lv.ups worth of attack stats. +10 Lv.1 Earrings will give an extra +5 Lv.ups worth.

    The +10 Lv.1 Bracelet gives +25 Lv.ups and the +10 Lv.1 Necklace a +10 Lv.ups worth in a 5* Knight's defense stats.........buuuuut, the value of this stat isn't anywhere as easy to judge its value, like the Attack stat. Provided that the information on the wiki isn't wrong and the stats of all the pests listed in there are correct, figuring out the value of Defense isn't nearly as easy as adding together 1 + 1.

    In a very short summary of the tests I ran, all the way up to Stage 12-5, you can negate all damage taken if your Defense more than doubles the value of the pest's Attack stat. However, it only takes a fraction of your Defense to the Pests' Attack power to reduce their damage by 50% (about 25% Def < Atk). Fortunately for us, all pests appear to only have 75-Defense, so there's no chance of them pulling that BS on us.

    Here's a few noteworthy statistics that relate to the value of Defense:

    1. Among our current 45 5*s, a Lv70 (Max Affection) Knight's average Defense is 2203
    2. Among our current 45 5*s, a Lv70 (Max Affection) Knight's average HP is 12,376
    3. Stage 12-5's Pests have an average Attack of 2500
    4. Stage 13-5's Pests have an average Attack of 5000
    5. Stage E14, ?-8's Pests have an average Attack of 8000
    Wait, how to get +10 equipment? I thought if you upgrade an equipment you can only increase its level?
    ID: 155637072 - Fate


  9. #9

    Join Date
    Aug 2016
    Location
    Canada
    Posts
    35
    Credits
    37
    Quote Originally Posted by fate View Post
    Wait, how to get +10 equipment? I thought if you upgrade an equipment you can only increase its level?
    The gacha equipment comes with a random +0 to +10 modifier. You are correct that we can't change the modifier, only level. So for long term efficiency only upgrade +10 drops (and special equipment from events or character quests).

  10. #10

    Join Date
    Nov 2015
    Posts
    813
    Credits
    826
    Items Profile MusicUser Name Style ChangeThread Title Style Change
    Best equipment levelling strategies are right here

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •