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  1. FKG
  2. Flower Knight Girl Integration

  1. #151

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    Quote Originally Posted by smr View Post
    Farming for a constant supply of ampies requires powerful knights that can cover as much of a map as possible which is something a new f2p player or a regular player with only event golds can do, especially when they either gamble their gems on gacha or spend it on secret gardens. Ampies will obviously be easy to gather for the regular paying player that spends on the occasional offer and 100/300 single pulls. The price of Ampies are subjective to each player, you cannot decide whether the price is fair or not for everyone as we all value prices differently.

    In the long run it means alot to fully ampy your knights as more endgame content comes along. There is actually a map on DMM that awards ten gems on 3 medals that requires both strategic abilities and preferrably max ampied units.

    Marrying units in Kancolle is mandatory to unlock content (most destroyers cannot perform a special opening attack unless you level them to about 116-120 which requires real money to unlock, as well as overall stat increase and new voice lines blocked by money).

    How are we going to be able to complete all character quests without paying to win
    for all the gacha golds and rainbows, you cannot accept that a person will eventually get lucky and acquire all past rainbows and ongoing ones with event/compensation gems alone. The fact that new waifus come out every two weeks with low rates simply justifies pay to win for thosd that want them, especially collectors and heavy spenders.

    What exactly is pay to waifu? I am pretty sure this was just made up on the spot but if you want a particular knight badly and you dont get her with gems, there is a good chance you will spend money to get her. Then perhaps another waifu pops up that you also fancy. The cycle of paying to win a grill continues.

    I am just sad Nutaku's game staff actually preys on how treacherous RNG is with gacha games to actually tempt players to spend more, althouhh I font complain about getting dupes for useful girls.
    Anyone can clear chapter 12 within a month of playtime. Or hell, even less time than that thanks to helpers. You'll probably need a helper with Edelweiss/Toad Lily abilities to clear 12-5, but it's more than doable for anyone at this point.

    I'm pretty sure all FKG endgame maps are clearable with event golds. And yes, there are crazy dedicated people who have found strategies to clear it with silvers as well. Not P2W.

    As far as I'm aware, all players can marry one KanColle ship waifu, and that's all that's needed, really. I've never heard of endgame content that required a full married team of shipwaifus. Just RNGfests and a lot of resource grinding. Voice lines? That's not essential content.

    Character quests, are you fucking kidding me? By that logic, 0.0000000001% of all FKG players have "won" the game, because only millionaires have a 100% complete album at all times.

    Aigis is pay to waifu. No, I don't need a princess to clear this map, but do I like this princess? Yes, and I will spend money to gamble to get her. But I can clear this stage without her, even if I have to use a different unit, or need to follow this video guide to the second and grind tons of other lesser units to make up for it. That is pay to waifu.

    Quote Originally Posted by smr View Post
    I cannot comment on those pay to win examples as I do not fully know the entire model of those games. However we can agree that using shortcuts to access content (especially limited time) is a form of paying to win, correct?
    Limited time AND competition, yes.

    Otherwise, it's just a missed out opportunity.

    Regardless, FKG does not have such limited time events that freemium players are left in the dust. Nor does it have any form of PVP, as others said. There's nothing TO win between free and paying players except bragging rights, therefore the idea that P2W even exists in this game is complete bullshit.
    Last edited by Eab1990; 12-24-2016 at 12:25 AM.


  2. #152

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    Quote Originally Posted by Eab1990 View Post
    Because the "advantage" you're so hung up on is fucking meaningless. Hell, in some cases, free players can even overcome the advantage by sheer luck. That's how fucking meaningless it is.

    An actual P2W wouldn't even have that possibility.

    No, there likely won't come a time when a free player can beat out waterfk's team, but with enough time and grinding, they'll reach a point where it won't matter anyway, because the freebies everyone gets is enough on its own.

    What IS actual P2W?
    -Ranking events (Pero, Osawari).
    -Gacha boosters for limited-time events that, as the name states, boost progression faster if you have them (Pero/Osawari again).
    -Gacha-exclusive items that give the owner significant advantages and can only be gotten with cash (literally any MMO, ever).
    -Impossibly long (or short) time windows that necessitate the use of recharges to complete (most western mobile games, Pussy Saga; Aigis would be this if not for revivals)

    None of those are in FKG.

    What's also not P2W are cosmetics. For example, there's an achievement in Overwatch for getting 50 unlockables for a character. There's 23 characters and 60-65 unlockables per character, and lootboxes only give four items at a time, including dupes. Obviously, it'll take some time or some extreme amount of luck to get the unlockables for one specific character. But because there's no competition, nor actual benefit over free players to getting unlockables, the only other factor is grinding and time.

    Me bringing up advantages is no different than you constantly bringing up your probability argument, which I've stated, applies the same to everyone paying or not. A free player might have good luck or shit luck. They barely get to roll gacha on a normal basis. A paying player has an equal amount of good or shit luck, but guess what? They can roll whenever they feel like it.

    I don't know who waterfk is but I'm assuming they're one of the top players and no, assuming they are active player, no free player will be able to catch up to them, by the time they do, new features will be out (bloomed and 200% affection) to make him ever stronger. Hell, I'd be surprise if they even play that long. The only ones who can catch up are, thats right, other paying players.

    That time windows to recharge is singling out specific games when you should be targeting all game with timed stamina systems, which includes this game.
    Last edited by Aidoru; 12-24-2016 at 12:29 AM.

  3. #153

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    For the last fucking time, the probability argument is out there because paying players do not have a significant advantage over it compared to free players.

    It's the same fucking thing with DMM vs. Nutaku players. DMM players get to roll more because they get more free gems, does that mean they automatically have better lineups than Nutaku players? No, the RNG can shit on them just as much as any paying player. Rolling endlessly does not mean they won't get 20 dupes of the same gold, or any gold at all.

    waterfk is a whale. His TP is probably over 500k by now. But when 99% of the game's current content can be beaten with a 300k team, 500k makes no difference. That's the whole point I'm trying to make about P2W not existing. You can't "win" more than a free player if the free player can win as much as the game can offer you on his own. There's no need to "catch up" because it's completely unnecessary.

    Clearing the story/events in half the time isn't P2W. Waifu collecting is not part of "winning" the game, it IS the game. But there's no difficulty or competitive aspect of it to be had here. No waifu is 100% barred from free players (I'm ignoring serial code characters because we don't even know if Nutaku is getting them, nor how Nutaku will handle them).

    All FKG events (with the possible exception of Monotropastrum's and future gacha events, which have a heavy RNG factor) offer more than enough time for anyone to get an event girl, if not max them, so stamina is a non-factor here. Ampies, manyus, gifts, etc. are all extras and can be grinded separately from the event. Not P2W.
    Last edited by Eab1990; 12-24-2016 at 12:40 AM.

  4. #154

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    It is a significant advantage. More attempts = more chances. Is that not obvious? Priority and guaranteed gacha only supports the idea.

    And no one ever said anything about DMM and Nutaku being different so I don't know why you even brought it up. Both are P2W, DMM's version, of all their games, are just more generous in comparison to Nutakus.

  5. #155

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    Yeah, this is a fucking waste of time. You're completely hopeless.

    If you were just going to parrot the same things and repeatedly ignore how I've said that none of that makes a damn difference as far as the *definition* of P2W, you could've left it at that three pages ago. Instead of wallowing in your self-ignorance, you had to stretch this pointless debate out. You couldn't even concede the idea of P2W =/= pay to waifu because that idea is somehow foreign to you in a game as simple as FKG.

    I even provided an example of how more money =/= superior player in the form of a completely different non-P2W game (Overwatch), and that still somehow wasn't a good enough comparison for you.

    How thick can you get?
    Last edited by Eab1990; 12-24-2016 at 12:55 AM.

  6. #156

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    I'm parroting cause you keep bringing up the exact same argument.

    And there you go again with your made up term Pay to waifu, apparently it seems you make up definitions for to suit your own need. Its not my fault you feel so offended by calling something what it is.

  7. #157

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    Fucking wow, you think the idea of pay to waifu is something I made up. Even though this is literally the concept that the top DMM games run on.

    Amazing how clueless some people can get.

  8. #158

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    Yes, and every other concept the top DMM games run on, P2W.

  9. #159

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    I literally just presented how Aigis was not P2W, and you completely ignored it like the rest of my posts.

    In case you already need a refresher.

    Take Aigis, for example. With the exception of majin maps (which are specifically meant to challenge whales), all maps are clearable with free units, and silver-only guides exist for such players. Certain event units can only be maxed through SC recharges, but in most cases, it doesn't make-or-break the unit, and on DMM, revivals exist for those players anyway. Therefore, not P2W, pay to waifu.
    Aigis is pay to waifu. No, I don't need a princess to clear this map, but do I like this princess? Yes, and I will spend money to gamble to get her. But I can clear this stage without her, even if I have to use a different unit, or need to follow this video guide to the second and grind tons of other lesser units to make up for it. That is pay to waifu.

  10. #160

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    I didn't ignore it. You used it as an example but said there was an exception for whales. Why does it get an exception? Because it literally contradicts everything you said if the features aren't excluded? Because you needed a reason to prove it isn't F2P when content isn't completely doable by everyone?

    I haven't played the game so I can only go base off by what you said and this isn't the Aigis board, which is why I didn't bother responding to that part.
    Last edited by Aidoru; 12-24-2016 at 01:17 AM.

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