The good old Nexon Maplestory days are what I'm talking about. Where games focused solely on partying up to grinding level and gearing up, and that's it. They didn't even have PvP when I played. The closest thing to PvP is who can kill X boss faster. Cash shop involved gacha, exp modifiers, more slots, etc.

Regardless, as I've already said many times before, it's not so much about winning but all the advantages one gets over the other by using money and this is probably the last time Ill say it as there's honestly no reason to go over this again as it won't get anywhere. You can stick with your definition and I'll stick with mine.