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  1. #1

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    If youse guys are doing Winter Rose, think you need have squads around 40 K

    Nation Battle + Whale Ship-winter-rose-team-2.png

    I barely got past the missions thanks to Helper Squads and Solar Blast
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

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  2. #2
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    I spoke too soon, even with Internet Explorer, I just got an "error has occurred" after finishing a mission today. Lost the stamina, no FG for 3 medals. I'll try to clear cache every new day and see if the error still happens.

  3. #3

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    Is it me, or those mobs in those National battles ignore defense? 70 lvl evolved 6* helper girls and all my girls ranging from like 1 lvl crap fodder to high level unevolved yet, to evolved high levels - every one gets basically hit for around 3k to 4k per hit depending on which pest hits? Only difficulty that changes is then how much HP the pest have, and thus getting dmg accessories on girls just to do them national battles could help?

    Also on a side note, how many more levels per each nation there is? I mean we would probably get them all before they implement blooming. But I still wonder if we will be able to get FGs from 3 medalling maps even if we do get blooming, cause I already have troubles with doing some national battles where I barely have any girls and basically need to run 2 + helper vs full 4 squads like on others, but even that is not enough and single teams can die if I don't get lucky on skill procs. So I just wonder if I will be able to get them FGs later when I manage to get some more girls maybe even doubles from (perma) reissues.

    - - - Updated - - -

    Or at least defense works, but changes little to none, seeing how some 70 level helper girls do get hit for less than those 3-4k (like 2k2 is the least I saw).

  4. #4
    Yes, they have the high damage levels we see with current events, but you have much more limited teams. I failed to three medal a map today because one squad died on their first pest. With Winter Rose in particular, I am forced to either have weak teams (1 strong girl plus 2-3 weak ones) or be short teams which puts you at more risk of missing nodes. That time, the squad didn't hit a skill on the strong girl in a few turns and they died. The next time through that squad killed both their pest node and the final boss node because Camellia hit her skill in the first or second round both times. Just another layer of RNG. Attack down girls would help but you have limited numbers of them overall more so in WDB.

  5. #5

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    My strategy is actually to have less more power full teams. No use in having multiple weak ones to get higher chance to go proper way and reach pests, if pest will easy kill those weak teams without any chance of winning, especially if I actually can lose with a single stronger team.

  6. #6

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    I'm gladly used to employing my Solar Blast, and in cases like these, where some of my teams may be just a tad too weak, I use it to specifically help those weaker teams. For helper teams, I developed a strong preference for teams with Strawberry Candle (who has a passive for 2-3 extra solar nodes, worth half a bar each), Cattleya or Mei Pumblossom (both have a passive to add 50% to your Solar Blast bar at the start of the map, and yes, it stacks!).

    I got a bit tired of the RNG though, so just an hour ago, I decided to no longer bother with 3-medalling those maps. Once we get bloomed forms, I'll be farming these maps into oblivion anyway for materials, so chances are, that I'll get those 3-medal runs while farming.

  7. #7

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    Yeah thats what I am thinking of doing, skipping maps that I am to weak to do or to annoyed by RNG till bloom stuff comes. Thou that assumes bloom stuff comes from random chests or something inside the map, and that 3 medal rewards of a single FG stays? Someone from DMM could tell us how it looks there?

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