+ Reply to Thread
Page 13 of 48 FirstFirst ... 3111213141523 ... LastLast
Results 121 to 130 of 477

  1. FKG
  2. Flower Knight Girl Integration

  1. #121

    Join Date
    Nov 2016
    Location
    Germany
    Posts
    225
    Credits
    232
    Quote Originally Posted by kringley View Post
    The Bergamot valley 3-4 and 3-5 missions, lost 3 teams on each. I have strong girls but only a few, the rest are unevolved. Without a helper these would be uncompleteable for a long time for me except maybe Blossom Hill. I've been playing since November, and have a team TP around 430 K - I think if it would be uncompletable for me, you're locking > 98% of the player base out of it.
    Yea although I'd say this rather goes in my favour. I mean Nation Battles restrict ur choice of girls that you can use. But after what you've said, most people won't be able to play these stages unless they get the help of helper squads (which aren't restricted as ur own team). This leads to a state where the helper squad does not only "help" but does most of the work. And this is kinda wierd in my opinion, because I'd say how far you can progress should mostly be dictated by how far you are and not that the progression is made by someone others squad which isn't affected by the restriction. I mean if that's the case why restrict the girls you can use in the first place?^^ So for example they could've adjusted the power lvl of the maps if they disabled helper squads so that more people can play the maps but the players are actually the once who do the effort to complete the maps. -This would be one view

    The other view would be that it's fine to exclude so many people. Personally, I'm not much further than you. I'll propbably have no chance at all at completing Winter Rose. But that must not be that bad. I mean alot here have probably played now for quite a while without really having to complete anything anymore. But on the other side we were still getting stronger since we kept getting new girls and kept lvling them. So it's not that bad in my opinion to have a reason for why you have to keep on upgrading and evolving girls. And this is simply achived by having harder maps.

    While Im at it, just further random thoughts^^:
    - it might be a bit complicated since dmm could have been at a complete lvl than we are at this moment
    - Helper squads help though to diminish the discrepancy between nation with lots of girls like Lilywood and nations with few girls like Winter Rose
    Last edited by Ashen; 05-19-2017 at 08:47 PM.


    My ID: 010059882
    IGN: AshenOne


  2. #122
    Unregistered Guest
    Quote Originally Posted by Ashen View Post
    I mean if that's the case why restrict the girls you can use in the first place?^^
    because the theme is nation defense. this should be pretty self-explanatory

    So for example they could've adjusted the power lvl of the maps if they disabled helper squads so that more people can play the maps but the players are actually the once who do the effort to complete the maps.
    it goes with the territory. if you dont have enough capable girls from one nation, you shouldnt force it in the first place tbh.

    kinda find it odd that some people actually take these maps too seriously even though the real purpose of these maps (a source of blooming petals) isn't even around yet

  3. #123

    Join Date
    Dec 2016
    Posts
    532
    Credits
    382
    Items Thread Title Style ChangeThread Title Style ChangeThread Title Style Change
    one run per stage again today, nice. but it was realy close sometimes, even with full equiped girls the pests hit so hard that many teams died... good that there wasn't so much RNG
    nutaku FKG ID: 509085493

  4. #124

    Join Date
    Nov 2016
    Location
    Bronx
    Posts
    4,059
    Credits
    2,919
    Items Username ChangeUser Name Style Change
    I like the challenge, it forces you to use girls you wouldn't use

    Nation Battle + Whale Ship-almostdielol.jpg
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  5. #125

    Join Date
    Mar 2016
    Posts
    809
    Credits
    791
    You should consider lvling and using Apple... she is really strong and worth a spot on your main team.
    Flower Knight Girl: 255445855

  6. #126

    Join Date
    Nov 2016
    Location
    Bronx
    Posts
    4,059
    Credits
    2,919
    Items Username ChangeUser Name Style Change
    thanks, I'll do Apple

    Nation Battle + Whale Ship-winterrose-1.jpgNation Battle + Whale Ship-winterrose-2.png

    definitely will lvl Winter Rose gurls to lv 60 - haven't evolve Cineraria yet
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  7. #127
    Unregistered Guest
    no raid bosses appeared tonight, was everyone trying to do banana island 4-1 like me? took 4 tries before i realized i should pick a slow ally for left side, and put all my squads on right side. make squads 2 and 4 slow and super weak so they will be defeated. and then took 4 more tries after that to get squad 1 to finally take that RNG to the hard to reach pest.

    - - - Updated - - -

    oops i think it was squads 3 and 4 weak and slightly slower than 1 and 2. 1 and 2 end up going toward RNG, i think. correct me if i'm wrong.

  8. #128

    Join Date
    Nov 2016
    Location
    Bronx
    Posts
    4,059
    Credits
    2,919
    Items Username ChangeUser Name Style Change
    holy crap, I thought Winter Rose was bad and then again that's due to lack of units not RNG

    Nation Battle + Whale Ship-bananawtf.jpg

    man, I thought the route was looped but it turns out to be dis lol
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  9. #129

    Join Date
    May 2016
    Posts
    1,206
    Credits
    954
    That one took about 5 attempts - next one took 2, next 3 took 1

  10. #130
    Unregistered Guest
    Yeah so the simple way to do 4-1 like i said is to try to get a squad to that RNG pest on the left side, before the other squads beat the final boss.

    The simplest way is super slow but super strong ally on the left side, since that route is the shortest and has tornadoes, and ally goes last. Then 1 super strong and fast squad and 1 relatively strong but slow squad on the right side. Hopefully 1st squad will reach RNG pest, and the 2nd squad if it reaches the boss too fast maybe it will be defeated first.

    If you need more squads, like trying to get 2 squads to pass the RNG node, 1 and 2 should be strong, and 3 and 4 should be throw-away weak and slightly slower than 1 and 2. 1 should pass RNG node and either miss the pest or hit it, then 3 should reach the boss and die, then 2 should go to RNG, then 4 should go to boss. 3 and 4 might switch positions if 4 goe through all those tornadoes and 3 does not. If your squads beat the pests but can't beat the boss, the super strong ally should be able to finish it up.

    - - - Updated - - -

    And same for me, 4-2 and 4-3 were much easier.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •