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  1. #1

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    You have an ally spot to take me? Hehehe. I have a single debuff girl not even leveled up high enough to evolve, cause somehow reducing bosses activation rate seemed not worth going all out on leveling her up (reissue girl that I just got lol).

  2. #2

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    didn't know debuff team work

    just used team 1 which has the highest atk of everyone b/c I'm lazy to organize a raid boss event

    Yeah, I'm using 1 raidpoint and hitting as hard as I can w/ my best squads
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

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  3. The blow-back of the playerbase perpetuating their silly raid-poking etiquette of the early days has finally arrived in full force.

    Welcome to the new age. Have fun re-indoctrinating everyone again to stop the poking meme for future raid events.

    I'll still be here cruisin' along doing what I do best, nuking the fuck outta pests. The way it should've always been done.
    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000


  4. #4

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    Quote Originally Posted by A Time to Screw View Post
    The blow-back of the playerbase perpetuating their silly raid-poking etiquette of the early days has finally arrived in full force.

    Welcome to the new age. Have fun re-indoctrinating everyone again to stop the poking meme for future raid events.

    I'll still be here cruisin' along doing what I do best, nuking the fuck outta pests. The way it should've always been done.
    They reap what they sow.

    Anyway, it's not so much that these new raid bosses have a ton of health, but they have a ton of attack too. Even my rainbow teams don't last long, and I can only manage a bit over half a mil damage.

    ... Granted, Helenium is currently in my helper team. For those unaware, Helenium is by far the weakest rainbow, putting her at just below Lavender as far as TP. That's how weak she is.

    I'm gonna ampy her next after Strawberry/Daisy are done. It's criminal for her to be that low.

  5. #5

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    Quote Originally Posted by Eab1990 View Post
    They reap what they sow.

    Anyway, it's not so much that these new raid bosses have a ton of health, but they have a ton of attack too. Even my rainbow teams don't last long, and I can only manage a bit over half a mil damage.

    ... Granted, Helenium is currently in my helper team. For those unaware, Helenium is by far the weakest rainbow, putting her at just below Lavender as far as TP. That's how weak she is.

    I'm gonna ampy her next after Strawberry/Daisy are done. It's criminal for her to be that low.
    Her ATK is pretty high though, with a very decent trigger rate for a very decent AOE attack. But her Counter is a bit weak, she has low Defense and her other passive (more +ATK) hardly supports it. But paired with Anemone, and maybe also Bonci or Dahlia, she should really shine.

  6. #6

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    Quote Originally Posted by Eversor86 View Post
    You have an ally spot to take me? Hehehe. I have a single debuff girl not even leveled up high enough to evolve, cause somehow reducing bosses activation rate seemed not worth going all out on leveling her up (reissue girl that I just got lol).
    I actually do have a free spot at the moment. Feel free to add me if you want.
    Flower Knight Girl



    Username: MachThreeSlug
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  7. #7

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    Quote Originally Posted by MachThreeSlug View Post
    I actually do have a free spot at the moment. Feel free to add me if you want.
    Send you request, but I send a bit of them to other people too, so no clue how it works.

    - - - Updated - - -

    Quote Originally Posted by Drip View Post
    Reducing a raid bosses' activation rate may be somewhat useful in increasing your survivability, but I suspect his debuff squad revolves more around the ATK-debuff ability found on Bonci, Cherry, Cherry Sage, Pitahaya and Dahlia.

    Hmmm, my Bonci is already in use on my Counter Squad (300-500k damage to the lvl 90 Snow Beetle, my other three squads combined don't even fare half as well!), but maybe I should level my Cherry Sage and put her and Dahlia together with some dodge girls in a new squad.
    My 320K TP is more or less balanced over all 4 squads, cause I decided that I rather have 4 80K squads that can do stuff, rather than one strong and 3 weak dying to easy on Ultimate or 14-X campaign maps. So on those 80/90 snow bosses I barely do around 40K-80K depending on luck per squad and 200K-300K total on 1 RB.

  8. #8

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    Someone just finished my RB 1min before it escaped. I waste 3 raid point on it and some of my allies spent at least 2. I just don't know who it was nor if he will see it one day but just thanks. Thanks a lot.

    ID: 481766521 (DMM)
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  9. #9

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    Quote Originally Posted by Eversor86 View Post
    Send you request, but I send a bit of them to other people too, so no clue how it works.

    - - - Updated - - -



    My 320K TP is more or less balanced over all 4 squads, cause I decided that I rather have 4 80K squads that can do stuff, rather than one strong and 3 weak dying to easy on Ultimate or 14-X campaign maps. So on those 80/90 snow bosses I barely do around 40K-80K depending on luck per squad and 200K-300K total on 1 RB.
    That's the most interesting part actually, the TP of the four squads isn't too far apart, ranging from 103k for the Trigger squad to 111k for my helper squad. The countersquad comes third in that ranking, at 109k TP. But, is three times as powerful against Snow Beetles as the other squads.
    If my squads survived a few more rounds, the "weakest" 103k TP squad would probably creep up in the ranking, since that's the triggersquad, and Fritillaria needs a few rounds to get to her full potential.

  10. #10
    Quote Originally Posted by A Time to Screw View Post
    The blow-back of the playerbase perpetuating their silly raid-poking etiquette of the early days has finally arrived in full force.

    Welcome to the new age. Have fun re-indoctrinating everyone again to stop the poking meme for future raid events.

    I'll still be here cruisin' along doing what I do best, nuking the fuck outta pests. The way it should've always been done.
    I never understood the poke with a single girl thing, except for Seed-Bearers.
    Normally I try to hit a RB with a team that will do maybe 10-20% of its total HP because when we have just normal random spawns of maybe typically level 65-75 Seedy Seeds, they die pretty quickly (2-3 people) if I hit them very hard. But when we have a spawnable RB event on, there are going to be more RBs and it becomes imperative to hit them harder.
    I can only get to 400-500k on the current Beetles though.

    Quote Originally Posted by Drip View Post
    That's the most interesting part actually, the TP of the four squads isn't too far apart, ranging from 103k for the Trigger squad to 111k for my helper squad. The countersquad comes third in that ranking, at 109k TP. But, is three times as powerful against Snow Beetles as the other squads.
    If my squads survived a few more rounds, the "weakest" 103k TP squad would probably creep up in the ranking, since that's the triggersquad, and Fritillaria needs a few rounds to get to her full potential.
    At a best guess, some combination of counters (so multiple attacks responding to boss aoes), enemy ATK down, and direct boost to RB ATK would probably be optimal. The best I could do with units I have would probably be something like Cherry Sage, Bridal Onci, Cyrtanthus, Anemone, and Snapdragon, but 3 of those aren't leveled enough to be useful right now.

    I'll almost certainly end up with excess bells; I am not hoarding them by any means but no point in spawning another RB when there's several already up that people are struggling to finish off. Still doing ok towards event goals; I have all jewelry and Sandersonia with all blooms, and 8K in the bank - shooting for about 20K (all manyus and most of the ampys).
    Last edited by kringley; 03-15-2017 at 04:52 PM.

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