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  1. FKG
  2. Flower Knight Girl Integration

  1. #51

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    I am more lucky than you, still have the opportunity to digest.

    [Event 25] Aim For the Top! (21/03/17 - 04/04/17)-iiuy.png
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  2. #52
    Quote Originally Posted by MachThreeSlug View Post
    If one of your squads takes too long to kill a raid boss it it stop their attack and move on to the next squad in line.

    The more you know!
    Huh. So I guess there's a limit on how effective attack down can be? Maybe swap in a raid boss attack up girl and see if that gets you further? I can't really test it out myself.
    Last edited by kringley; 03-28-2017 at 09:05 AM.

  3. #53

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    Quote Originally Posted by kringley View Post
    Huh. So I guess there's a limit on how effective attack down can be? Maybe swap in a raid boss attack up girl and see if that gets you further? I can't really test it out myself.
    I guess that I should add that the raid boss was the level 80 version from the 20 tag summon and it ko'ed 3 of the units in the squad. I was still getting about 2.5 mill damage from that squad so the main problem is that the other members were still a bit squishy. Once I finish adding some attack amphies to my units and upgrade their equipment I should be able to deal more damage.

    Still, it is interesting that there's a turn limit programmed into the raid boss fights. Once most certainly needs to build a good balance between offence and defence on their squads if they want to do some serious damage to the super bosses.
    Flower Knight Girl



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  4. #54
    Unregistered Guest
    Quote Originally Posted by kringley View Post
    Huh. So I guess there's a limit on how effective attack down can be? Maybe swap in a raid boss attack up girl and see if that gets you further? I can't really test it out myself.
    No. It's much more likely the turn limit was reached. 100 turns/squad if I'm not mistaken.

    There was a bug wherein the boss from one event (Gentian) didn't attack at all that a single unleveled 2* could survive for many turns!

    The turn cap is not exclusive to raid boss fights. It's also enforced on maps, including but not limited to those with loops (like the coin daily).

  5. #55
    Quote Originally Posted by Unregistered View Post
    No. It's much more likely the turn limit was reached. 100 turns/squad if I'm not mistaken.

    There was a bug wherein the boss from one event (Gentian) didn't attack at all that a single unleveled 2* could survive for many turns!

    The turn cap is not exclusive to raid boss fights. It's also enforced on maps, including but not limited to those with loops (like the coin daily).
    Yes, I understood he reached a turn limit. My thought was just that if you hit that limit you've got more defense than is strictly needed, and maybe swapping in an offensive ability would be useful. However it's still 10x more damage than my good team does which is impressive, and if 3 units were down when the turn timer ran out it's probably not complete defense overkill.

  6. #56
    In terms of ability/stats, are the current priority Gacha girls decent? I am wondering whether to use my 50 FG draw now or wait till the new girls come up on 4 April?

    E.g., everyone seemed to be wanting to get Maple a few weeks ago, but I am not seeing any chat re Madonna, Tree Peony and Herbaceous Peony?

  7. #57

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    Quote Originally Posted by Maladaptive View Post
    In terms of ability/stats, are the current priority Gacha girls decent? I am wondering whether to use my 50 FG draw now or wait till the new girls come up on 4 April?

    E.g., everyone seemed to be wanting to get Maple a few weeks ago, but I am not seeing any chat re Madonna, Tree Peony and Herbaceous Peony?
    Maybe April 4 will give you a surprise. I will wait
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  8. #58

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    Next event have Poppy and Acacia in the gacha. For me, it's far far far better than this gacha.

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    Good old memories
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  9. #59
    Anyone have any tips for getting 3*s on the new Ultimate event map?

    At 220k power I'm feeling like this could be the first event I full clear, but I'm hesitant to go at it. These event mobs hit like bulldozers even just on Advanced.

  10. Yeah, it's almost a year since FKG was released on Nutaku. This is where the step-up in difficulty becomes much more noticeable. Even in Phase 1 already you can notice the pests hitting real hard, and there's 3 of them in a group.

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