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  2. Flower Knight Girl Integration

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  1. #1
    :P I'm going to be keeping her around for a while, at least until one of my skill activation girls can get as many slots as other event gold girls.
    Currently Rose is the closest gold I have to maxed, with 3 equip slots and 3 skill slots, but I'm hoarding 150 FGs for the next time those Dressblooms come around into the shop. Having 4 slots on Alpinia is an amazing difference so I'd like to do the same to Daisy/Helenium if I can get her before the Dressblooms come back around. I'm sadly only sitting at level 2 on Alpinia's skills, the rest of my 6 Stars are the same. Cybidium is a possibility as she has 2/2, but otherwise the Hyper-loli will be on my team until I can get her or Justicia up to 4 gear slots based on your advice (Leaning towards Justicia though, as Slash weakness seems pretty prevalent in most maps I run.)

    I was also wondering if pairing several life stealing single target units is worth anything outside of boss raids. One or two in a team seems to lead to one girl outsurviving all the others in extremely brutal fights, but life-steal girls are always single target, and I've never run a fully single target team myself, as up to this point I've never had enough of them. But do teams like Keria/Alpinia/Night Phlox/Camellia Bride/etc bring much to the table when actually used?

    Edit: PS Just thanks btw for going out of your way to share some in-depth knowledge on the mechanics like that, always appreciate the tips Myrdin!
    Last edited by Bloodsport Bloom; 04-18-2017 at 10:16 PM.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

  2. #2

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    Hyperloli with full event equipment for defence (the pieces with highest defence of course) is a beast in addition to being so cute.

    I also love her H scene for just how amusing it is.

  3. #3

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    Quote Originally Posted by Zandel View Post
    Hyperloli with full event equipment for defence (the pieces with highest defence of course) is a beast in addition to being so cute.

    I also love her H scene for just how amusing it is.
    This so much! Counter Girls like Hypericum, Mirabilis, Rose, Snapdragon, Anemone and Helenium are the ones who benefit most from event jewelry due to DEF counting as ATK in their counter attack. A squad with mostly or only counter girls ruins bosses very quickly. The girls are going to get hit by the bosses anyway, but these sure know how to make the best of that! Especially when a boss AOEs, it's going to take a lot of damage in return.

  4. They need to pump out certain content faster, not just weekly events+new girls. We get some minor things early (Garden) but then have other things that are slow as fuck to appear (character quests). There are others things that would benefit us much more if we got earlier.

    One of the biggest things I wanted to see more of during the early days and still want to see more of now is SD sprite updates for the older girls that DMM have been pumping out lately.
    They only recenlty started happening on DMM, but we already actually got some updated sprites in our initial launch (like 2* Cycle Menn), but haven't added any since. A shame, since they really breath life to girls below 5 star rarity and would've done a lot to make people feel less bad about not having the rarest girls back in the day.

    It makes even Bronze or Iron knightS seem like rainbows in animation quality.


    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000


  5. Quote Originally Posted by A Time to Screw View Post
    It makes even Bronze or Iron knightS seem like rainbows in animation quality.

    Ooh, like the way Violetta Pansy runs with that book in her hand. And I love how Nymphaea covers her face with her umbrella in embarrassment. So. Damn. Cute.

    Yes, it does make them look like rainbows in animation quality.

  6. #6
    Unregistered Guest
    Sooo no anniversary gift and only 3FG for the event delay...? Seriously?

  7. #7
    The event was your anniversary gift.

    It did have really good rewards.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

  8. I'd suggest you switching back to Convallaria in your team as you don't have a Magic girl now. She's a real tanky yandere, go and max her out and you'll see what I mean. Plus, her AOE is pretty good even if her skill is only Lv.1, doing 1.9x damage to 3 enemies which is considered high for a gold unit.

    Having a full team of HP stealing units can be devastating and can also be used as one of the many setups. This will greatly increase your squad's survivability against tougher pests. About single target teams, they are really effective in wiping out stronger and tankier bosses. One of the bosses in Geranium's Phase 2 Ultimate is a very good example of this (120k HP with 5k ATK WTF) and you'll see that single target units are excellent for this situation. But anyways, it's all up to the player's preference. Some make a full AOE team, some have a full single target team or a hybrid of those two. Having a Dodge+HP Absorb team can be incredibly annoying.

  9. #9

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    Quote Originally Posted by Sasara Kusugawa View Post
    I'd suggest you switching back to Convallaria in your team as you don't have a Magic girl now. She's a real tanky yandere, go and max her out and you'll see what I mean. Plus, her AOE is pretty good even if her skill is only Lv.1, doing 1.9x damage to 3 enemies which is considered high for a gold unit.

    Having a full team of HP stealing units can be devastating and can also be used as one of the many setups. This will greatly increase your squad's survivability against tougher pests. About single target teams, they are really effective in wiping out stronger and tankier bosses. One of the bosses in Geranium's Phase 2 Ultimate is a very good example of this (120k HP with 5k ATK WTF) and you'll see that single target units are excellent for this situation. But anyways, it's all up to the player's preference. Some make a full AOE team, some have a full single target team or a hybrid of those two. Having a Dodge+HP Absorb team can be incredibly annoying.
    If that is the boss I'm thinking of then the damage is % hp based not static and it will not hit the same unit so hard again. I could be wrong tho, it has been so long since I did that event and I don't need the reissue.

  10. It's static, not HP% based and it will always hit your units fucking hard. I remember not being able to perfect that stage during the 1st release coz 2 of my squads died trying to kill that ass. The only time where the boss deals HP% based damage is the very 1st event (there could be others but this is the one I really remember), our 1st yandere girl Lavender.

    Fun fact: Lavender is a "stalker" yandere type, different from Convallaria.

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