Has anyone been unable to skip a boss raid with 1 click, starting with today's update? I can only skip once per squad, so I have to click the button 4 times.
Has anyone been unable to skip a boss raid with 1 click, starting with today's update? I can only skip once per squad, so I have to click the button 4 times.
On event boss you have to press skip for every squad too. For normal bosses it's probably a bug. You'll have to live with it for next 2 weeks, unlikely they will fix it sooner. Or at all.
I noticed that something was off. However, this current event, it's not recommended to skip. Depending on squad, members and formation, it's better to micromanage, because you'll want to use the accumulated sun power beam (not sure about others, but this additional damage can sometimes exceed one round of damage from my top team, and I've managed to use it 8 times on an encounter, which is equivalent to having a 6th team)
I'm almost 100% sure that the skip does NOT use the beam unless your bar is full. The damage numbers I have seen and the amount of bar being full seems to indicate that it does not use it. Another thing is when you skip and build up WAY more than 1 bar (say a bar + 50%) but you start the next round with only 1 full bar not the 50% you really should have if the blast was used.
Flower Knight Girl: 255445855
It behaves... oddly, to say the least. (At least from what I remember, as I haven't used it for about a week now.)
When you hit "skip", and the battle super-fast-forwards, the accumulated solar energy - the little yellow orbs that fly of when things get bopped with the business end of a blade - all fly off at once, cascading down towards the gauge and filling it (it actually looks pretty neat, seeing them go all at once). I figured, it's just showing it to us like that, that the gauge is filling in real-time behind the scenes.
Nope. What you see, graphically, is what's there. If those yellow orbs didn't make it to my gauge before the next team took the field, they didn't get added to the gauge.
It was pretty easy to reproduce. If your team dies to the boss, it takes a fair bit longer to move onto the next squad (due to them having to play their death/vanish animation, and their HP having to slowly decrease) than if you draw against the boss (where it just tosses up a "DRAW" and skips to the next one). I found that, if I drew against the boss, that often times those orbs didn't make it to the gauge in time, before the loading screen for the next squad... and sure enough, the gauge when the next squad took the field hadn't risen an inch.
This means a few things. One, if you skip, there's a chance that you miss out on some solar energy. And two, it means that the skip button CAN'T use a blast mid-skipped-fight, as there's no way the yellow orbs could have reached the gauge to raise it before the end of the fight. So yeah, the skip button will only use a blast if the gauge is full at the start of the fight.
I don't know, maybe I was seeing a bug or something, but it seemed pretty consistent when I tried it out.
My observations are similar. Skipping only activates solar blast at the start of a fight. Maximal blast usage or making sure it happens on teams with a strong bonus will require not skipping.
^ This
And skipping only activates the beam if you're sitting on 100%. If you're at 99%, then no, it won't activate. I've been in situations like this before, and was able to use the beam TWICE at least 40% of the time (I had a freaky moment when I almost was able to use the beam THREE times for one team's turn)