FKG ID
DMM ID: 561075604 (106/107)
IGN: Dusk
[Just a guy with bad self control and blow his gems for more salt and sodium chloride]
the summoned boss for phase 1 seems to be of lower strength, unlike recent events. my best squad did 1.6 million damage to a lvl 90 one, while in the last few boss events my team made about 400k-600k damage. plus, those bosses had 50% more HP than now.
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i think this means they will show up and disappear from the boss list much faster than usual, but at least they probably won't escape like in the last several boss events.
the current raid bosses are weak enough to share them with more than 2 or 3 players, so nuking them right away is not necessary.
but everyone just thinks about themselfs...
nutaku FKG ID: 509085493
Hey give other players some credits man, I try myself with weak attack... and kill it off just like that. So it's not like they don't want to share, more like they can't share since boss are too weak. Pharse 2 boss should solve the problem though since they were usually on steroid or something.
@Eab so the glitch include raid boss? I usually skip all so I'm not really sure. But it does make sense why boss seems to die so easily.
Last edited by game2534; 05-16-2017 at 09:46 AM.
FKG ID
DMM ID: 561075604 (106/107)
IGN: Dusk
[Just a guy with bad self control and blow his gems for more salt and sodium chloride]
I don't think the issue is that the raid bosses are weak.
Seems the glitch that all bosses only attack once per turn instead of twice is still in effect, so raid bosses die easier.
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