So bloom are FG deal, guess I'll get some for Anemone then. But dang 50FG each is really expensive...
FKG ID
DMM ID: 561075604 (106/107)
IGN: Dusk
[Just a guy with bad self control and blow his gems for more salt and sodium chloride]
I really like the fact, that game now shows what's under locked nodes. I won't miss checking wiki to see if it's something needed/worth unlocking.
and here we are again. nobody cares about others, they just nuke away every boss -.-
there are just a few "intelligent" player in my ally-list who attack with only a small/weak group to not kill the boss instantly.
nutaku FKG ID: 509085493
Last edited by game2534; 05-16-2017 at 08:57 AM.
FKG ID
DMM ID: 561075604 (106/107)
IGN: Dusk
[Just a guy with bad self control and blow his gems for more salt and sodium chloride]
Not this shit again.
You *should* be nuking raid bosses on day one, because everyone's running the event. Ideally you should be nuking raid bosses always, but it seems our server's population isn't that high that there's always a raid boss on.
Based on the last few raid boss events, the problem is worst for the first day or so while fewer people have summon currency. It gets better in phase 1 and phase 2 is where I want people to be hitting bosses with a good team at least because they tend to be both very tough and abundant.
Nothing good will come of closely questioning FKG plot lines.
the summoned boss for phase 1 seems to be of lower strength, unlike recent events. my best squad did 1.6 million damage to a lvl 90 one, while in the last few boss events my team made about 400k-600k damage. plus, those bosses had 50% more HP than now.
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i think this means they will show up and disappear from the boss list much faster than usual, but at least they probably won't escape like in the last several boss events.