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    Bloom preparation (rainbows)

    Since this is becoming a common question and people are having issues choosing which rainbow to get this week, now's a good time to break down which rainbows are good in the future.

    (I have no idea why I typed all this out for you lazy bastards. Who actually chooses rainbows based off of stats instead of looks? etc.)

    As a general rule, base/evolved passives only still apply if they aren't overwritten. For example, if a girl gets +10% def when evolved, but +20% when bloomed, the 20% def is what takes priority. If something isn't listed, assume their base/evolved passive still applies (like ignore movement panels passive).

    For those who want the tl;dr: Dendrobium, Black Baccara, Ionocidium, Lycoris, Lagurus, Mistletoe, Saffron, and Apricot are all great choices.

    * denotes new passives. Otherwise, overwritten passives will be noted in parentheses, using the notation (previously X).

    ---

    Black Baccara:
    *1.2x skill chance based on affection (new)*
    +65% atk on self + 1 ally (previously 35%)
    *+10% more atk on party (new)*
    +22% def on party (previously 15%)
    +4% guard rate (previously 2.2%)

    Dendrobium:
    +22% atk to whole party (previously 4 units only)
    *+10% more atk to self (new)*
    *100% chance to attack again on first turn, 2x self skill activation also procs on the second attack (new)*

    Cattleya:
    *1.2x skill damage based on affection (new)*
    +40% atk (3 party members including self) (previously 27%)
    *+15% skill damage (new)*

    Alpinia:
    *1.2x~1.32x skill chance (based on skill level, not affection as usual) (new)*
    +20% atk (previously 15%)
    *100% counter w/ 3.75x defense power (new)*

    Cactus:
    +20% party atk (previously 15%)
    *+15% crit (new)*
    *60% chance to attack again (new)*

    Mei Plumblossom:
    *1.2x skill chance (all turns) (new)*
    +18% party atk (previously 15%)
    *+15% crit (new)*

    Sakura:
    *1.2x skill chance (all turns) (new)*
    +18% party atk (previously 15%)
    *12% more damage on raid bosses (new)*

    Fritillaria:
    *1.2x skill chance based on affection (new)*
    +20% party attack (previously 15%)
    *+15% crit (new)*
    +16% self attack for every party skill used, up to 96% (previously +2%, up to 30%)

    Flowering Peach:
    +20% party defense (previously 15%)
    +3.7% dmg reduction while guarding (previously 2.2%)
    *+10% party crit (new)*
    *Against bosses, +15% party atk and +8% party damage (new)*

    Anemone:
    *+25% party crit (new)*
    100% chance to counter for 4x defense (previously 3.5x)
    *+25% party atk (new)*
    +22% party def (previously 15%)
    +4% dmg reduction while guarding (previously 2.2%)

    Dogwood:
    1.2x skill chance (new)
    100% solar blast gauge at start (new)
    +25% attack per solar blast use, up to +75% (previously +14%, up to 42%)
    +70% solar drive effectiveness (previously +40%)

    Daisy:
    *1.65x skill chance (first turn) (new)*
    +35% atk (herself + 2 members) (previously 30%)
    *-2.1% damage taken (new)*
    *+10% crit rate (new)*

    Kerria:
    +40% atk (previously 35%)
    +6.8% damage reduction (previously 3.7%)
    *80%/80%/50% evasion each turn (new)*
    *Increase self damage based on half of current HP / max HP (e.g. at full health, do 50% more damage) (new)*

    Cherry:
    *+15% party atk (new)*
    *+10% more atk (3 members) on raid bosses (new)*
    (if this doesn't seem like much, it's because her -15% atk on enemies was already too good)

    Dianthus:
    1.2x~1.32x skill chance (based on skill level, not affection as usual)
    *Against bosses, +20% party atk (stacks with previous +20% attack based on affection) (new)*

    Ionocidium:
    *1.2x skill chance based on affection (new)*
    +18% atk (previously 15%)
    *80%/80%/50% evasion each turn (new)*
    *40% chance to attack again (new)*

    Nerine:
    *1.32x skill chance (based on skill level, not affection as usual) (new)*
    +25% atk (previously 15%)
    *+22% def (new)*
    *+4% dmg reduction while guarding (new)*

    Victoria:
    (bloom announced, no info yet)

    Lycoris:
    *1.2x skill chance based on affection (new)*
    *+15% more atk for every enemy in battle (new)*

    Oncidium Bride:
    (no bloom yet)

    Lagurus:
    *100% chance to attack twice on first turn (new)*
    *+120% damage based on party's movement speed (new)*

    Helenium:
    (bloom announced, no info yet)

    Maple:
    (no bloom yet)

    Pumpkin:
    *1.2x skill chance based on affection (new)*
    +18% atk (previously 15%)
    *80%/80%/50% evasion each turn (new)*
    *Three party members (including self) can deal 1.5x damage to enemies weak to magic (?) in addition to their type (new)*

    Viola:
    *1.65x skill chance (first turn) (new)*
    *+3.7% def reduction (new)*
    *Three party members (including self) can deal 1.5x damage to enemies weak to pierce (new)*

    Mistletoe:
    *-15% atk/skill rate for enemies (new)*
    +22% atk (previously 15%)
    100% counter w/ 3.75x defense (previously 3.5x)

    Christmas Rose:
    (no bloom yet)

    Ardisia:
    (no bloom yet)

    Herbaceous Peony:
    (no bloom yet)

    Acacia:
    *+10% crit to party (up to 80%) (new)*
    *+40% more crit to self (up to 80%) (new)*
    (same thing as Cherry, she already has good base/evolved passives)

    Wax Vine:
    (no bloom yet)

    Burning Bush:
    *-20% enemy skill activation (new)*
    +20% atk (three members) (previously 15%)
    *Three members can deal 1.5x damage to enemies weak to magic (?) in addition to their type (new)*

    Mimosa:
    (no bloom yet)

    Apricot:
    *1.2x skill chance based on affection (new)*
    +20% atk (previously 15%)
    100% counter w/ 3.75x defense (previously 3.5x)
    *Once per battle, negate one attack for each party member (new)*

    Saffron:
    *+30% def (new)*
    *+5.3 dmg reduction (new)*
    *100% counter w/ 4.25x defense (new)*

    Snowdrop:
    (no bloom yet)

    Iberis:
    +20% atk (previously 15%)
    *+12% enemy miss rate (new)*
    *Three members can deal 1.5x damage to enemies weak to hit in addition to their type (new)*

    Hollyhock, Habranthus, Victoria Bride, etc.:
    (no bloom yet)
    Last edited by Eab1990; 09-09-2017 at 07:04 AM.

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