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  1. #1

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    Yep agreed, RNG all the way. I've seen this happen with a full team of 4 inc self, had one girl reach over +100% a few times but more often than not they stayed at 70%ish each tho a few times I also had one with 20-30% only.

    I have now moved away from girls that are not team wide buffs as much as possible for the sheer unreliability of them on a team scale.
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  2. #2

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    I lean towards Knights with squad-wide attack buffs but I'll use Knights with bonuses that also affect 1/2/3 squad members depending on the total attack power boost given. Toad Lily in particular springs to mind; she only boosts three of her four squadmates but +15% attack power with no strings attached is still solid (and she's my second favorite Knight ).

    If I had Black Baccara I'd consider using her alongside Kerria just for those rare occasions where the RNG pairs them together for +70% attack power before the other three squad members are factored in.

  3. #3

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    Quote Originally Posted by Tomitain View Post
    I lean towards Knights with squad-wide attack buffs but I'll use Knights with bonuses that also affect 1/2/3 squad members depending on the total attack power boost given. Toad Lily in particular springs to mind; she only boosts three of her four squadmates but +15% attack power with no strings attached is still solid (and she's my second favorite Knight ).

    If I had Black Baccara I'd consider using her alongside Kerria just for those rare occasions where the RNG pairs them together for +70% attack power before the other three squad members are factored in.
    I don;t mind the 4/5 girls buffed so much, it's the less than 4 buffed that I find unreliable.
    Flower Knight Girl: 255445855

  4. #4

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    yeah, i find that the more they affect with the buff, the more reliable it is....

    just my lead team is running with these buffs-

    Lycoris: +18% atk to 4 members
    Helenium: +30% atk to 3 members
    Iberis: 1.2 skill activation to all members (if max affection), +15% atk to everyone
    Scotchbroom: same as Iberis
    Sakura: +18% atk to everyone, 1.2 skill activation to all members (if max affection), +35% atk to everyone during raid bosses, everyone deals 5% more damage to bosses and raid bosses

    so if someone is lucky and it's a raid boss (like the current event at the time), they'll get 131% atk, 1.6 times the skill activation rate (pretty much pushes it to no less than 35%) and deals 5% more damage with their attacks... and bonus points if it's a magic-weak raid boss

    even then, they'll have no less than 82% atk increase.... looking at the opposite

    and just remove 35% if it's not a raid boss so... 47%-96% atk at all times. and at the least, 2 members WILL get the max amount


    can't wait til I can bloom my other 4.... looking at the wiki for the DMM version, the numbers get even more stupidly OP
    Last edited by MagicSpice; 03-16-2018 at 05:49 AM.

  5. #5

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    Quote Originally Posted by Zandel View Post
    Yep agreed, RNG all the way. I've seen this happen with a full team of 4 inc self, had one girl reach over +100% a few times but more often than not they stayed at 70%ish each tho a few times I also had one with 20-30% only.

    I have now moved away from girls that are not team wide buffs as much as possible for the sheer unreliability of them on a team scale.
    Same here. Gladly, those buffs that only affect 2 or 3 squad members become pretty uncommon for 5* girls obtained from Gacha (while it is pretty common for event girls) and almost non-existant for Rainbow girls. Even if the buff for 2-3 squad members tends to be higher than a similar buff for all members, I rather have Alpinia with a guaranteed +20 ATK buff than a flaky 30% ATK buff.

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