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  1. #21

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    Quote Originally Posted by Zandel View Post
    The reason the 5* girls takle less damage than the 6* is most likely because of equipment buffing the 5* girls to 1-2k more Defence than the 6* girls. 6* with full Equip slots take no damage at all in a -70% damage team.
    that's if you take the event 5*'s...

    gacha ones typically have higher base stats and such, but don't get easy access to skill lvs and equip slots...


    it's part of the reason why i'm so eager to get event girls to fill the holes...


  2. #22

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    Quote Originally Posted by MagicSpice View Post
    that's if you take the event 5*'s...

    gacha ones typically have higher base stats and such, but don't get easy access to skill lvs and equip slots...


    it's part of the reason why i'm so eager to get event girls to fill the holes...
    Given that the 5* units in that video were clearly 5/4, I'm not sure what your objection to Zandel's point is.
    Last edited by Taon; 03-29-2018 at 07:04 AM.

  3. #23

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    Quote Originally Posted by Zandel View Post
    The reason the 5* girls takle less damage than the 6* is most likely because of equipment buffing the 5* girls to 1-2k more Defence than the 6* girls. 6* with full Equip slots take no damage at all in a -70% damage team.
    I actually noticed the same thing on my own teams (including the debuff squad), where most 6* girls also have full equipment and are fully amped up. It's kinda like there is some odd modifier at work that caps the effect of DEF for 6* girls stronger than it does for 5* girls.

  4. #24

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    Quote Originally Posted by Drip View Post
    I actually noticed the same thing on my own teams (including the debuff squad), where most 6* girls also have full equipment and are fully amped up. It's kinda like there is some odd modifier at work that caps the effect of DEF for 6* girls stronger than it does for 5* girls.
    honestly, just the base stats alone are a difference....

    factor in better abilities and a higher affection boost and the def difference skyrockets


    Quote Originally Posted by Taon View Post
    Given that the 5* units in that video were clearly 5/4, I'm not sure what your objection to Zandel's point is.
    not an objection, just stating a point

  5. #25
    Does anybody know if a full debuff team is worth it?
    With that i mean building a team that reduces enemies ATK by 70%
    It's hard to accomplish but is it worth it? (Specially if it's a bosses event where the highest level bosses are notably strong compared to non-event ones)

    Or are evasion teams still better?
    FKG: 053232470 Strength: 479,458

  6. #26

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    Reduce the attack to -10%.
    (Kerria no real equipment dodge.
    What are your plans for building a team?-fg832.jpg


    Reduce the attack to -60%.
    (Kerria no real equipment dodge.
    What are your plans for building a team?-fg829.jpg

    Provided for your reference.
    Last edited by fghk0; 04-06-2018 at 02:48 AM.
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  7. #27

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    Attack debuff squads are pretty good in general and you aren't required to use nothing but 6* Knights in order to get a solid debuff going (Dahlia gives -15% for two pests, Cherry Sage gives -10% for three pests, etc).


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  8. #28

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    Quote Originally Posted by HakuYowane View Post
    Does anybody know if a full debuff team is worth it?
    With that i mean building a team that reduces enemies ATK by 70%
    It's hard to accomplish but is it worth it? (Specially if it's a bosses event where the highest level bosses are notably strong compared to non-event ones)

    Or are evasion teams still better?
    5 * evasive role is also recommended.
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  9. #29

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    Quote Originally Posted by HakuYowane View Post
    Does anybody know if a full debuff team is worth it?
    With that i mean building a team that reduces enemies ATK by 70%
    It's hard to accomplish but is it worth it? (Specially if it's a bosses event where the highest level bosses are notably strong compared to non-event ones)

    Or are evasion teams still better?
    if you're really trying to tank, then i'd grab as much atk debuff as you can get, then set (and level) the def ability if possible

    evasion could help too, but if you're hit then atk down debuffs and def up buffs becomes priority

  10. #30

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    Quote Originally Posted by HakuYowane View Post
    Does anybody know if a full debuff team is worth it?
    With that i mean building a team that reduces enemies ATK by 70%
    It's hard to accomplish but is it worth it? (Specially if it's a bosses event where the highest level bosses are notably strong compared to non-event ones)

    Or are evasion teams still better?
    Evasion teams are better, but since there's 4 squads to a unit, you can make both.
    Something that is also worth considering: adding a girl that lowers trigger. I picked Southern Cross for that purpose myself, but I believe Gentian also has that passive, and I think there's a 6* with the skill coming soon as well.

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