Kinda curious to see what pops up on this thread. especially since I was told I have an interesting strategy of getting 5 girls of the same type in a team.


But my main focus is not just having girls of the same type (hopefully all 4 teams will be rainbow, meaning i eventually have to get 5 of every type), but also getting some major atk boost with skill rate boost (cause the more they use their skills, the better...)


So looking at what I have just from my Sig, I can use my lead team as an example (going by 1st to 5th position):


Lycoris- skill hits all enemies in the fight (kinda frequently too), increases attack to 4 members by 18% with a chance to avoid taking damage... when she can bloom, she'll increase skill rate based on affection and increase atk further based on enemies remaining on the field. Plus she's my waifu, of course she's first

Helenium- skill hits all enemies in the fight, can counter every hit she takes for extra damage, increases attack of 3 party members by 30%. when she can bloom, she'll increase everyone's atk (on top of what she does already) and increase their skill rate based on affection. i also think she's REALLY cute so she took my 2nd spot

Iberis- skill hits all enemies in the fight, increases atk of everyone by 15% and increases everyone's skill rate based on affection. when she can bloom, she'll make all enemies have a chance of missing their attack (my guess is 10% chance since we get different numbers than DMM at times) and she'll randomly grant herself and 3 members a 2nd type meaning they'll do extra damage to both magic-weak and hit-weak enemies. she's also very cute (not as much as the previous ones to me) so she's got 3rd.

Scotchbroom- skill hits all enemies in the fight (very frequently in my team comp i might add) and comes with the same evolve effects as Iberis (15% more atk and skill rate up based on affection to all party members). when she can bloom, she'll largely increase the damage of solar drive, increase the rate of which solar drive fills in battle, and give everyone more attack power the more solar drive is used. i kinda like the nurse theme she has too, but i'm so used to everyone else in this team longer so she gets 4th slot

Sakura- skill hits one enemy REALLY hard (and rather frequently), increases everyone's atk by 15% and increases everyone's atk during raid bosses by 35%. now that I have her blooomed, the initial atk increase is 18%, she gives more skill rate to everyone based on affection, and grants everyone a 5% damage boost against raid bosses and regular bosses. i also find her rather cute but since AoE skills tend to be more useful when they go off first, Sakura is stuck in 5th slot with a team of mostly AoE nukers...


so if there's no limit on the skill rate increases, when all of them can bloom, i'll effectively have double skill rates at all times, a massive atk power spike, a nice solar drive spike, and multiple types for 3 girls.... that's one major comp!

of course, i don't know what i'll have for others, but I plan on getting Burning Bush, Wax Vine, Ghostweed, and Herbaceous Peony through tradable tickets at some point...