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  1. #1

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    What are your plans for building a team?

    Kinda curious to see what pops up on this thread. especially since I was told I have an interesting strategy of getting 5 girls of the same type in a team.


    But my main focus is not just having girls of the same type (hopefully all 4 teams will be rainbow, meaning i eventually have to get 5 of every type), but also getting some major atk boost with skill rate boost (cause the more they use their skills, the better...)


    So looking at what I have just from my Sig, I can use my lead team as an example (going by 1st to 5th position):


    Lycoris- skill hits all enemies in the fight (kinda frequently too), increases attack to 4 members by 18% with a chance to avoid taking damage... when she can bloom, she'll increase skill rate based on affection and increase atk further based on enemies remaining on the field. Plus she's my waifu, of course she's first

    Helenium- skill hits all enemies in the fight, can counter every hit she takes for extra damage, increases attack of 3 party members by 30%. when she can bloom, she'll increase everyone's atk (on top of what she does already) and increase their skill rate based on affection. i also think she's REALLY cute so she took my 2nd spot

    Iberis- skill hits all enemies in the fight, increases atk of everyone by 15% and increases everyone's skill rate based on affection. when she can bloom, she'll make all enemies have a chance of missing their attack (my guess is 10% chance since we get different numbers than DMM at times) and she'll randomly grant herself and 3 members a 2nd type meaning they'll do extra damage to both magic-weak and hit-weak enemies. she's also very cute (not as much as the previous ones to me) so she's got 3rd.

    Scotchbroom- skill hits all enemies in the fight (very frequently in my team comp i might add) and comes with the same evolve effects as Iberis (15% more atk and skill rate up based on affection to all party members). when she can bloom, she'll largely increase the damage of solar drive, increase the rate of which solar drive fills in battle, and give everyone more attack power the more solar drive is used. i kinda like the nurse theme she has too, but i'm so used to everyone else in this team longer so she gets 4th slot

    Sakura- skill hits one enemy REALLY hard (and rather frequently), increases everyone's atk by 15% and increases everyone's atk during raid bosses by 35%. now that I have her blooomed, the initial atk increase is 18%, she gives more skill rate to everyone based on affection, and grants everyone a 5% damage boost against raid bosses and regular bosses. i also find her rather cute but since AoE skills tend to be more useful when they go off first, Sakura is stuck in 5th slot with a team of mostly AoE nukers...


    so if there's no limit on the skill rate increases, when all of them can bloom, i'll effectively have double skill rates at all times, a massive atk power spike, a nice solar drive spike, and multiple types for 3 girls.... that's one major comp!

    of course, i don't know what i'll have for others, but I plan on getting Burning Bush, Wax Vine, Ghostweed, and Herbaceous Peony through tradable tickets at some point...

  2. #2

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    Quote Originally Posted by MagicSpice View Post
    Kinda curious to see what pops up on this thread. especially since I was told I have an interesting strategy of getting 5 girls of the same type in a team.


    But my main focus is not just having girls of the same type (hopefully all 4 teams will be rainbow, meaning i eventually have to get 5 of every type), but also getting some major atk boost with skill rate boost (cause the more they use their skills, the better...)


    So looking at what I have just from my Sig, I can use my lead team as an example (going by 1st to 5th position):


    Lycoris- skill hits all enemies in the fight (kinda frequently too), increases attack to 4 members by 18% with a chance to avoid taking damage... when she can bloom, she'll increase skill rate based on affection and increase atk further based on enemies remaining on the field. Plus she's my waifu, of course she's first

    Helenium- skill hits all enemies in the fight, can counter every hit she takes for extra damage, increases attack of 3 party members by 30%. when she can bloom, she'll increase everyone's atk (on top of what she does already) and increase their skill rate based on affection. i also think she's REALLY cute so she took my 2nd spot

    Iberis- skill hits all enemies in the fight, increases atk of everyone by 15% and increases everyone's skill rate based on affection. when she can bloom, she'll make all enemies have a chance of missing their attack (my guess is 10% chance since we get different numbers than DMM at times) and she'll randomly grant herself and 3 members a 2nd type meaning they'll do extra damage to both magic-weak and hit-weak enemies. she's also very cute (not as much as the previous ones to me) so she's got 3rd.

    Scotchbroom- skill hits all enemies in the fight (very frequently in my team comp i might add) and comes with the same evolve effects as Iberis (15% more atk and skill rate up based on affection to all party members). when she can bloom, she'll largely increase the damage of solar drive, increase the rate of which solar drive fills in battle, and give everyone more attack power the more solar drive is used. i kinda like the nurse theme she has too, but i'm so used to everyone else in this team longer so she gets 4th slot

    Sakura- skill hits one enemy REALLY hard (and rather frequently), increases everyone's atk by 15% and increases everyone's atk during raid bosses by 35%. now that I have her blooomed, the initial atk increase is 18%, she gives more skill rate to everyone based on affection, and grants everyone a 5% damage boost against raid bosses and regular bosses. i also find her rather cute but since AoE skills tend to be more useful when they go off first, Sakura is stuck in 5th slot with a team of mostly AoE nukers...


    so if there's no limit on the skill rate increases, when all of them can bloom, i'll effectively have double skill rates at all times, a massive atk power spike, a nice solar drive spike, and multiple types for 3 girls.... that's one major comp!

    of course, i don't know what i'll have for others, but I plan on getting Burning Bush, Wax Vine, Ghostweed, and Herbaceous Peony through tradable tickets at some point...
    Here is my team today. What are your plans for building a team?-team-.png I am actively making a Solar team at present.

    Here is the team I am building.What are your plans for building a team?-future-team.png I will have an evade team ready. Just need Anemone for the counter, Apple(festival) for the debuff, and Nightmaher to beef up the evade. Have solar ready when called upon.

  3. #3

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    Generally I don't have a set plan for all four of the squads on a page:

    - The first page I have is solely for the top twenty in terms of total power, regardless of how well they work together. I usually arrange the helper squad to follow a general theme for the sake of my allies but currently it's kind of a mish-mash of traits (Nerine + Burning Bush + Iberis + Flowering Peach + Kerria) that is kinda good at boosting skill proc rate, kinda good at increasing attack power, kinda good at increasing defense, kinda good at dealing damage and not too fast or too slow (607 speed + having Nerine means speed increasing/decreasing tiles do nothing).

    - The second page is my 'main' page, the one I use for running most stages. It has mostly the same Knights as the first page but with a bit of OCD thrown in (five Knights of each attack type with at least one Knight of each type per squad). Only the fourth squad has a real theme to it, having five Knights with 1.2x skill proc rate for the whole squad, which makes up for it being the weakest of the four (123505 power compared to 142212, 132006 and 127424 for the others).

    - The third page is my boss killer page and the one that has the most thought put into it. The first squad (Snowdrop + Oncidium Bride + Cherry + Dahlia + Cherry Sage) is built for soaking up damage through reducing the attack power of the boss by 70%. They're typically my MVP during any event where the super bosses deal absurd amounts of damage twice per round.

    The second squad doesn't have a real theme behind it aside from 'Knights I like using (Toad Lily, Nerine, New Year's Ivy)' while the other two members are there mostly for their abilities (Herbaceous Peony and her +22% attack power for four squad members including herself, Ardisia and her +15% attack power for everyone along with increasing solar burst damage by 40%).

    The third squad is heavy on skill proc rate increases (1.8x normal proc rate thanks to Anniversary Alstroe Maria, Burning Bush, Evening Primrose, Oncidium) and enough attack power boosts to allow the fifth member (Kerria) to regularly tear off sizable chunks of HP any time her 46.8% chance of triggering Evil Blade goes off.

    The fourth squad is built to deal a lot of burst damage while being durable enough to last five rounds (i.e., ideal for the current event's super bosses). Every member of the squad has their attack power more than doubled, their skill proc rate is 1.6 times the norm, and four of the five Knights deal heavy damage any time their special attack goes off. Iberis is the weak link of the squad with roughly 8000 attack power and a special attack that does 220% damage per target while the other four (Sakura, Mei Plumblossom, Flowering Peach and Kale) have anywhere from roughly 8300 to 10000 attack power and special attacks that deal 360% (Flowering Peach), 380% (Sakura and Mei) or 420% (Kale) their usual damage. Back to actual pages...

    - ...the fourth page is constantly changing based on whichever region's daily quest is active, which means at one point I'll be using a pair of evolved 2* Knights in order to fill all 20 squad spots (Scarlet Salvia and Violetta Pansy, Winter Rose Garden's finest ).

    - The fifth 'page' consists entirely of a level 1 unevolved Bistorta, used for when I want to contribute to normal boss fights without dealing much in the way of damage.

    - The sixth page has a single squad designed for maximum speed (currently 984) so I can clear bonus stages and character quest stages ASAP. It's not too hot in terms of power (103568) but it's enough to get the job done.

  4. #4
    1st page is for full power, I only arrange my helper team a bit depending on if it's an RB event.

    Second page is for RB squad, Kerria and Alpinia teams.

    Third page is for running missions. I use all my favorite flower knights I like rather than focus on power. It's a complete mishmash of rarities, I even use a 2 star in there over rainbows. Just keep the speed even and let them work. There is no strategy needed to clear event missions, so I enjoy putting my favorite girls that would otherwise never see the light of day to work.

    Fourth page is a proper powerful + balanced speed team I built since they are adding main story quests again.

  5. #5

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    Also forgot to mention, but my 2nd team has 100k power, my 3rd has 82k, and my 4th has 70k...

    I am farming manyus to help them catch up, but I'm more focused on grinding out 5* girls... I started this game roughly 3-4 months ago and tend to burn flower gems on stamina (did pull once though).

    I know gacha 5* is better, but event ones come with skill/dress blooms to make up for it...

    Plus some like Edelweiss can hit lv80...

    But when I hopefully get more 6* girls, they become priority

  6. #6

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    I'm pretty satisfied with my team as it is, and mostly plan on ampying and evolving the girls, with the occasional dressbloom here and there. There should be some new girls coming soon though, with pretty awesome new abilities. So, although I'm not planning anything yet, I am occasionally theorizing how I could put them to good use.



  7. #7
    When it comes to teams I usually have
    Team 1 - An all around team
    Team 2 - Stacked +power/defense team
    Team 3 - Stacked +power/defense team
    Team 4 - Multiple enemy attack team

    What are your plans for building a team?-.png
    This is my current main team

    What are your plans for building a team?-mainone.png
    This is the strictly favourite girl team I'm making
    What are your plans for building a team?-ah.png
    And theses are the girls I'm using when I make my proper stat/skill team but haven't organized them into actual rows yet
    "The way of the flower is grand and proud!"

  8. #8
    What are your plans for building a team?-team-lineup-3_20_18.png

    1st squad is my fast AOE (mostly) squad just for fast clearing
    2nd squad is my counter squad
    3rd solar blast squad
    4th mix and match i dont really have any order to this one not sure what to do with it i could do another AOE squad but idk

    i havent really planed to mess with the squads i sort of just plan as i go (depending on if there is a good ticket deal or something)
    FKG friend ID: 384788654
    Fate Go name:Yui, ID: 854,544,504
    Girls Frontline ID: 9052, name: wolf


  9. #9

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    What are your plans for building a team?-fg796.png

    The team playing BOSS is not complete.
    Lack of crit and activation teams and counterattacks...

    1. Just a temporary combination
    2. Reduced attack
    3.Dendrobiun skill engine team.
    4.Reduced attack

    The activation team has not implemented flowering and DMM synchronization.

    The Evasion Crit team has not yet implemented this combination because it has not yet implemented DMM synchronization.

    What are your plans for building a team?-fg798.png

    Crit team is currently being processed.(Loquat missing)

    Plan to fight back and lower BOSS skill team. (Less Soapwort and Mistletoe)

    Some of the players need to blossom and to strengthen the implementation of DMM complete.
    Attached Thumbnails Attached Thumbnails What are your plans for building a team?-fg797.png  
    Last edited by fghk0; 03-24-2018 at 08:10 PM.
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