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Thread: new equipment

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  1. #1
    Unregistered Guest

    new equipment

    So there is a new level of equipment. How do the stats on fully upgraded +10 versions of the new equipment compare to upgraded event jewelry?

  2. #2
    Unregistered Guest
    I got lucky with a roll and found a +10 Battle Princess Ring. At level 40 it has +1670 atk and no def.

    This is arguably better for filler equipment on whaleship girls than event jewelry. An event ring has a total power just a little higher than 1670 but has stats distributed to defense. But the whaleship bonus due to weakness is only applied to attack. Excepting the girls that actually get used in your first (maybe second) squad that could use defense, favoring atk over defense seems to make sense.

  3. #3

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    Thanks was wondering. I forged mid level seeds to high level pulled 100. Did not get 10 ring or earring to try

    +10 Bracelet lvl 30 is DEF 1078
    +10 Necklace lvl 30 is DEF 834

    I then forged all that are not +10 into bond crystals

  4. #4

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    No water shadow task, how to take the stone evolution...

    new equipment-fg862.png
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  5. #5

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    We may get EX equip also. DMM wiki says is extremely rare pull from high level gatcha

  6. #6
    Unregisterer Guest
    Quote Originally Posted by Unregistered View Post
    I got lucky with a roll and found a +10 Battle Princess Ring. At level 40 it has +1670 atk and no def.

    This is arguably better for filler equipment on whaleship girls than event jewelry. An event ring has a total power just a little higher than 1670 but has stats distributed to defense. But the whaleship bonus due to weakness is only applied to attack. Excepting the girls that actually get used in your first (maybe second) squad that could use defense, favoring atk over defense seems to make sense.
    Dafuq you talking about? Defense is mandatory if you don't fly Hindenburg.

  7. #7
    Unregistered Guest
    Quote Originally Posted by Unregisterer View Post
    Dafuq you talking about? Defense is mandatory if you don't fly Hindenburg.
    You get plenty of defense from girls and other gear. If the choice is between 1k defense or 1k attack, arguably 1k attack is better on whale ship since attack damage is buffed.

  8. #8

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    Quote Originally Posted by Unregistered View Post
    You get plenty of defense from girls and other gear. If the choice is between 1k defense or 1k attack, arguably 1k attack is better on whale ship since attack damage is buffed.
    Can confirm that Defence on Whale Ship is better than atk for highest rank missions. Getting enough atk is easy, living through whale boss damage to ship not so much. Remember as soon as you kill the 'chance' panel you get +40% atk now so atk items might give you more stats in the end but you already have enough without most of them.
    Flower Knight Girl: 255445855

  9. #9
    Unregistered Guest
    Quote Originally Posted by Zandel View Post
    Can confirm that Defence on Whale Ship is better than atk for highest rank missions. Getting enough atk is easy, living through whale boss damage to ship not so much. Remember as soon as you kill the 'chance' panel you get +40% atk now so atk items might give you more stats in the end but you already have enough without most of them.
    My last response on this: my whale ship(s) have been able to farm the most difficult missions for some time - so this isn't said with no experience in gearing/creating a viable whale ship.

    Given the choice between 1k def and 1k atk for my ship, I'd take the 1k atk. As you point out, atk gets a 40% modifier after the chance panel. If you have the correct slash/pierce/hit/magic/nuetral type ship, you get a 50% bonus to atk. So a choice between 1k in def versus a 1k in atk should be thought of as 1k def versus 1k * 1.5 *1.4 = 2.1k atk. I'd take 2.1k in atk stats over 1k in defense stat.

    Having your whaleship survive the mission is done in two ways: a) surviving long enough and b) killing the ancient pest faster. Since bonuses apply to atk and not defense, in a 1 for 1 stat debate - take the stat that gives bonuses.

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