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  2. Flower Knight Girl Integration

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  1. Everything can be accrued with time, and events will return later down the line, eventually as permanent reissues too. There's no real pressure or rush.

    The one thing I can see new players missing out on permanently is old Event Equips, since those don't seem to return in permanent reissues.

    But IMO this game doesn't have as strong a "forced to play now" feeling like I see in other gacha games. You don't feel like it's a big deal to "fall behind" since it isn't a competitive game in any way. You don't need to be really powerful to clear basic events, so you don't need to keep grinding to become more powerful to keep up with events either. It's a pretty chill game, which I think is its strength for what it offers. So they can take the time to take on all these "overwhelming" quests and mechanics as they discover them, rather than feel the need to read an entire wiki to know how everything works from the get go (although we still have a useful one).

    Not to say there isn't more they could do to try and bring in new players. Core gameplay is mostly outside of Nutaku dev's hands and they can only bring in DMM updates as they come (they could speed things up though). Outside of that, I feel like they haven't been trying any new exposure on the internet lately. Back in early Nutaku days, they had even tried their hands on their own serial codes at a convention (for a free Chocolate Cosmos as an example). Nowadays, I can't even seem to notice any "Flower Knight Girl" ads anymore. All I see is stuff for Kamihime or those Western dev games like...Booty Calls or whatever.

    And yeah the only community linked officially is the discord one and that has its own issues.

    If anything, I think the bigger problem is veteran player retention right now. They're slowly dropping like flies from constant dissatisfaction
    Last edited by A Time to Screw; 05-03-2018 at 02:23 AM.
    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000


  2. #2

    Join Date
    May 2016
    Posts
    1,206
    Credits
    954
    Not much to be dissatisfied amount , content comes on time , rates are as they've always been....but yeh I keep having 150+ level players leave which concerns me

  3. #3
    As someone who joined in October and who’s level 88 now:

    First few months we had terrible updates with shoddy content, but there were lots of relatively decent one-time gachas and opportunities to collect 5* and 6* tickets. Had I joined a few months later I would have been disappointed at the cost to get my team of preferred 5* and 6* gals on my squad but I was fortunate to join at a time where it was relatively less expensive to get the girls I wanted.

    Last couple months have been the flip-side of the first few months: Much better updating schedule with new blooms, 2nd affections and CSQs weekly from the new team, but crappy, *crappy* deals. The daily deals have actually been okay, I’ve just personally been unlucky with the 6* characters they’ve offered deals for. The weekly one-time gachas have been downright offensive. Borderline criminal.

    Game would be boring as sin if I had to play ‘naturally’ and only relied on FG premium rolls. Even by gacha game standards, the odds of rolling 6* characters — or even the 5* characters you actually want — are abysmal. In all my ‘free’ rolls I’ve gotten two 6* characters so far, and only one of those two is a welcome addition to my team.

    Evolution dragons have been easy to collect, even the rare LV 100s. But blooming materials and gold have been painful to harvest at times.

    For the first six weeks or so, I actually didn’t understand the event quests and just stuck to the story quests for the most part. For a while I just spent all my stamina on the presents and gold standing quests. There really needs to be a better resource to rely on as an in-game guide or tutorial. Without one, I eventually learned most mechanics from this Wiki and by asking questions here.

    I wish building up relationships with characters was less “Give then presents, get H-scenes” and more a Persona style system with Social or Romance link levels. And the funny thing is, the perfect system is partially in place already with the CSQs. Expand the CSQs, flesh them out a bit, and have them required to advance link levels at certain thresholds with gift giving, like every 20% increase in affection you unlock a new stage and learn more about your Waifu. That’d work great and be much more immersive if the CSQs were actually decently written.

    I do like the Whale stages, though it took me months to realize how they actually work. In general I still wish there were more things to do at high-level. I’m at about 480K strength for my team (I think? A bit below the big 500 threshold for my top four teams) and everything aside from the highest level finale Whale missions are cakewalks.
    Last edited by FriendlyFacez; 05-03-2018 at 03:18 PM.

  4. #4

    Join Date
    May 2016
    Posts
    1,206
    Credits
    954
    480k so soon is pretty impressive but maybe 2nd affection and blooming rally helped, but yeh some more challenge would not hurt

    I remeber 400k being a milestone, 450k something to shoot for now 500k is just 'Good'

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