So, we're past the 2 year mark

Some of us have been hear since the 1st event, and I suspect many of the regulars are year+ vets at least

Now I've joined games late and had to play catch up, and TBH the catch up killed one game but it was PvP heavy and any PvP game that places that heavy a burden on old unavailable or rarely available and often at high price content will suffer.

I joined that game (Marval Avengers Alliance for the curious) maybe 20 months into it's life and was on the back foot from day one, I got up to speed and fought tooth and nail to hold onto a top ranking PvP streak, game closed after a little over 4 years as numbers declined

The reason was player retention a newbie joining had too much to do, and it wasn't like they had options and the game refused to allow escalators to help newer players 'catch up' or split the player base to allow tiers

Now, FKG doesn't have a PvP element, this works in it's favour BUT what does a new player see

Dozens of events
Nearly a dozen whale ship events
120 missions
1st affection, 2nd affections
Evolution, Blooming
A Live timing out event and revival - maybe with mini events like swan races
3 levels of equipment
Character quests
Forging
Training skills

This isn't helped by their nor being an 'official' community (I consider this it and I feel lucky to have found it - but in game there's nothing but the Discord and I hate Discord)

I can see a newer player feeling overwhelmed and just not knowing where to turn turning away - so how many of you are fresh - how is it - what do you feel needs tweaking?