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  2. Flower Knight Girl Integration

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  1. #1

    Abilities discussion

    Hi Everyone,
    could not find on a search, if some one can can message me, or what not if this ahs already been discussed, either way want to see what the forum has on the "Trainable abilities" that was added, not so recently.
    I am talking about the abilities you buy. For clarification, i will list buttons to click to get to the same page as what i am talking about.
    NOT the FKG special attack abilities.
    Unit button, Character Equipment/Lock tab, learn abilities is the purple button on the bottom left of the page, under the office button.


    the list of abilities available as follows
    Speed Up
    Speed Down
    Recovery boost
    Critical Up
    Defence activation Up
    Taunt
    Attack up 1 turn
    Weakness Damage Up

    Hopefully some one with more computing/forum skill can table them.

    For me the discussion question is as follows

    One, can someone confirm once you buy the abilities, you can use them on any as long as the girl is high enough stars (some skills seem to be restricted to higher rarity girls).
    Two you only need to buy once (99.9% sure on this, as 400 LC and 600 LC cost for two of the abilities is VERY expensive)
    Three, Upgrades the abilities are for indivudal FKG, ie you need to upgrade them for each girl.
    Four, Each girl can only have one ability at a time.

    Five, What have people done so far in regard to using them, the obvious one is the Taunt ability on a counter girl. Defence stacking on girls already with Defence, and maybe a defence team to cap out at 20% damage reduction, coupled with girls to reduce raid boss attack power by 70% (if possible)

    Regards
    Rampage
    Last edited by Rampage; 06-05-2018 at 08:30 PM. Reason: correct typos

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