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  1. #1

    Join Date
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    Quote Originally Posted by Unregistered View Post
    1. This is correct. Once unlocked, abilities are available indefinitely.
    2. Yes, only a single purchase is required to unlock each ability for all suitable girls.
    3. Yes, upgrades are personal.
    4. Yes, only one ability can be active at a time for each girl (but abilities are party-based you can set a different ability to the same girl under a different party spot).
    5. The general consensus is taunt on dodge girls (as well as guts, if/when Nutaku gets the second defensive ability revamp) and attack up on first turn to the rest for most maps.

    Extra damage on weakness and taunt on non-dodgers (especially girls like Victoria, who have a "2x skill rate top party if you were attacked last turn" ability after blooming) have seen use in certain specialist maps, like Kodaibana #2 and Re: Ume & Sakura, but Nutaku will get these in 2053 at this rate so you can safely ignore these edge cases.
    I agree, but I will add this:
    I waited before buying the Recovery Boost because of the price, but in the end I bought it for 1 unit: Kerria.
    In bloomed form, she becomes a crazy Raid Boss destroyer.

    Nutaku ID: 556500612

  2. #2

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    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    my teams can smash most content outside whaleship (nation battles is the exception until I get ALL the girls in my arsenal leveled).


    at that point, I tend to manipulate speeds of teams so I can just blaze through stages....


    in the case of the whaleship though, I have atk up and crit up cause I will need the damage increases. I don't have weakness up yet though....

  3. #3

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    For the mains I use
    Recovery boost for Alpinia and Kerria.
    Taunt for Saffron
    Atk up first turn for trigger squad
    Speed adjustments as necessary

    For Whale I use ATK up first turn for everyone not on team 1

    For nations I use Recovery boost for all that have life steal and Defense and/or speed adjustments on most of the rest

    Recovery boost is worth it. I don't have or plan to get the Critical up anytime soon until all girls on all teams are leveled up on the rest.
    Last edited by phob; 06-06-2018 at 12:33 AM.

  4. #4

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    I use attack up for most of my Knights with Kerria being the exception (she gets Taunt to take advantage of her 50/80% evasion). I still haven't gotten around to learning recovery boost, critical up, weakness damage up and defense activation up.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

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