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  1. #1

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    Quote Originally Posted by smr View Post
    Alpinia squad typically needs at least 3 debuffers for her to defeat a raid boss by herself, Kerria only needs 2. Using Both Alpinia and Kerria lets you use Sakura though. Taunt ability on both Alpinia and Kerria of course so everyone else can deal as much damage as possible before retreating.
    Why would you use Taunt on Kerria? I mean, sure she's a beastly tank, but her life drain takes her out of the "be the first to die role so other units can deal damage" since she'll most likely be the last standing anyways (and will always do more damage as a result); Recovery Boost flat out enhances the one thing that makes her so powerful (her bloomed ability of dealing extra damage with higher health benefits from the extended health pool from Recovery Boost as well which then makes her life drain heal more) and helps cover gaps in her dodging.

    A similar argument for Alpinia: I get that the counterattacking makes Taunt look attractive, but the only mitigation Alpinia has is her life drain and it just isn't enough without being able to dodge; she needs other party members to take hits in order for her to heal more than she receives (which is why she tends to collapse not too long after everyone else dies).

    What I'm using for Raid Bosses: Black Bacarra, Nerine, Cherry, Sakura, Kerria. I don't even bother making other parties.

    Skill activation: 1.6 (Kerria: 57.6% to use skill which deals around 100k damage, healing for 10% of damage dealt)
    Def Bonus: 72% (Kerria and two others)
    Damage Reduction: 12.3%
    Enemy ATK penalty: -15%
    ATK bonus: 130%-220% (Kerria gets a minimum of 130%; if she gets the random boost from BB and Cherry the total is 220%)
    Bonus damage: 15% (+Kerria's bloom ability: +1%-62.5%@max 125% health)
    Dodge: (Kerria: 80% for first two turns, then 50% thereafter)

    Even without the extra boost from BB and Cherry, Kerria still performs obscenely well. That said, I haven't been able to fight the super RB (Sibling Caterpillers) yet, but worst case scenario I'd just have to add more teams.

    [Event 57] The Taste of Brilliant Gold (2018/06/12-2018/06/26)-rb-party.png

    edit: Apparently, I just got lucky with getting RBs weak against Slice. Kerria went up against a L90 weak to Hit and ended up timing out after 9.2M damage. Not quite as OP as I thought when I wrote this.
    Last edited by Taon; 06-13-2018 at 10:24 PM.

  2. #2

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    Quote Originally Posted by Taon View Post
    Why would you use Taunt on Kerria? I mean, sure she's a beastly tank, but her life drain takes her out of the "be the first to die role so other units can deal damage" since she'll most likely be the last standing anyways (and will always do more damage as a result); Recovery Boost flat out enhances the one thing that makes her so powerful (her bloomed ability of dealing extra damage with higher health benefits from the extended health pool from Recovery Boost as well which then makes her life drain heal more) and helps cover gaps in her dodging.

    A similar argument for Alpinia: I get that the counterattacking makes Taunt look attractive, but the only mitigation Alpinia has is her life drain and it just isn't enough without being able to dodge; she needs other party members to take hits in order for her to heal more than she receives (which is why she tends to collapse not too long after everyone else dies).

    What I'm using for Raid Bosses: Black Bacarra, Nerine, Cherry, Sakura, Kerria. I don't even bother making other parties.

    Skill activation: 1.6 (Kerria: 57.6% to use skill which deals around 100k damage, healing for 10% of damage dealt)
    Def Bonus: 72% (Kerria and two others)
    Damage Reduction: 12.3%
    Enemy ATK penalty: -15%
    ATK bonus: 130%-220% (Kerria gets a minimum of 130%; if she gets the random boost from BB and Cherry the total is 220%)
    Bonus damage: 15% (+Kerria's bloom ability: +1%-62.5%@max 125% health)
    Dodge: (Kerria: 80% for first two turns, then 50% thereafter)

    Even without the extra boost from BB and Cherry, Kerria still performs obscenely well. That said, I haven't been able to fight the super RB (Sibling Caterpillers) yet, but worst case scenario I'd just have to add more teams.

    [Event 57] The Taste of Brilliant Gold (2018/06/12-2018/06/26)-rb-party.png

    edit: Apparently, I just got lucky with getting RBs weak against Slice. Kerria went up against a L90 weak to Hit and ended up timing out after 9.2M damage. Not quite as OP as I thought when I wrote this.
    This is good...Finally a challenge and a testing ground the next couple weeks
    I have never had either Kerria nor Cherry die yet on 6* 65% debuff team. Trying to find combo that keeps more than two alive for more damage before timeout. Every alteration (taking debuff down to 50% with Alpinia and Flowering Peach and Cyrtanthus) gets Cherry killed. (wishing I had IVY new year right now)
    Yes Kerria gets Recovery Boost

  3. #3

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    I stil need to bloom BB and Alpinia LOL

    just bloom Mei few days ago,
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  4. #4
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    My team has Cherry, Snowdrop, Alpinia, Lycoris (Miko), and Cattleya.

    Alpinia has Taunt on so everyone else stays alive longer, and still almost never dies before retreating even on the level 90's; have done some pretty great damage to most raid bosses too.

  5. #5

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    Quote Originally Posted by phob View Post
    This is good...Finally a challenge and a testing ground the next couple weeks
    I have never had either Kerria nor Cherry die yet on 6* 65% debuff team. Trying to find combo that keeps more than two alive for more damage before timeout. Every alteration (taking debuff down to 50% with Alpinia and Flowering Peach and Cyrtanthus) gets Cherry killed. (wishing I had IVY new year right now)
    Yes Kerria gets Recovery Boost
    I never learned the DEF UP ability (who has 600 LCs they don't know what to do with these days?), but I'm wondering if that would be the best ability to use for RB fights since it couples damage reduction with increased guard chance. 1st turn ATK UP doesn't seem terribly useful here.

  6. #6
    Unregistered Guest
    Pretty much all higher level teams go for a standard Bacaria,Alpina,Cherry,Sakura lineup

    ANyone been having trouble getting onto FKG? I'm locked on the loading screen. Cleared my cache and ams till waiting

  7. #7
    I was taking a couple of different approaches to the raid bosses, and so far it looks like my best work has been Cattleya, Herbaceous Pony (Halloween), Cherry, Kerria, and Alpinia.

    My numbers went up when I put taunt on both Alpinia and Kerria, putting my average time out is at 11 million. Felt strange to do it on both of them, but having it on Kerria as well let Alipinia survive the whole fight every time and still get a good number of counters in.

  8. #8

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    Cattleya is one of the best knights to put alongside Kerria and Alpinia but you'll be relying on luck most of the time on her +40% attack ability to land on both life leechers

  9. #9
    I like to think of the 40 percent as icing on the cake. She is there to up their skill damage by fifteen percent.

  10. #10

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    Quote Originally Posted by Darksfear View Post
    I was taking a couple of different approaches to the raid bosses, and so far it looks like my best work has been Cattleya, Herbaceous Pony (Halloween), Cherry, Kerria, and Alpinia.

    My numbers went up when I put taunt on both Alpinia and Kerria, putting my average time out is at 11 million. Felt strange to do it on both of them, but having it on Kerria as well let Alipinia survive the whole fight every time and still get a good number of counters in.
    This setup with taunt is the best so far. I got 9.8 to 10.8 million so far with it. Side note: 5* Waterlily and Poinsettia are doing really well too.

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