It feels like my bloomed Kerria is single-handedly accounting for the majority of the damage I inflict against raid bosses.
I feel like I should just pair her with a bunch of allies who reduce enemy attack, let them fall early as cannon fodder but let Kerria carry their corpses to victory as her HP regen after special attacks will practically offset the raid bosses’ puny attack.
I’ll call that team “Kerria and Her Dead Friends”
Damn, Kerria, you are one angry tsundere beast.
The problem is that she'll do less overall damage when she times out. Honestly, with a Lv. 5 skill and Recovery Boost, she doesn't need enemy damage reduction. Instead just heap as much ATK bonus as you can get on her; not only will she do more damage but she'll heal herself more as well.
The answer is all of the above
I am running Kerria with 50% debuff and Burning Bush(debuffs enemy skills while buffing mine) getting me the best results. Best I have done is 12190013. Results basically come down to whether Cherry's RB bonus choses Kerria.
What she really needs is as much skill buff as possible and debuff. The girls to do this do not exist yet.
Blooms will take care of that. Potentials are Snowdrop, Lyco (Miko), Bonci, Epidendrum (Swimsuit). Future RG Bianca Tulip and maybe we get promo Aconite.
I am also getting good production from newly bloomed Paederia on a counter team. Seems just a little debuff goes a long way on counter.
Another 5* that's doing very well is Pitahaya.
Looking forward nine events really excited to add http://flowerknight.wikia.com/wiki/Easter_Cactus
alongside Saffron on the counter team. Will enjoy the resurrection beat down.
Alpinia is great too with 65% debuff. I have only enough girls for 60% and she dies late. I need to pick up that new girl Horse Chestnut and 6* Apple(festival) when she comes out soon, in just 3 events.
Last edited by phob; 08-03-2018 at 02:38 PM.
if only Epidendrum had -15% enemy attack debuff Kerria can draw a boss with Burning Bush in the team. I dont know why only Dahlia and Pitahaya are the only (?) 5 star knights with 15% debuff while everyone else has 10%.
Greenbell gets -15% as well so she's basically magic Dahlia (same abilities but Greenbell starts with -15% for two pests instead of +10% squad attack power, slightly weaker skill but +4% base skill proc chance).
...I should work on getting Greenbell into fighting shape so I can bolster my secondary debuff team. Kerria has New Year's Ivy/Snowdrop/Bride Oncidium/Cherry for a -65% debuff and with Greenbell/Cherry Sage/Dahlia I could give Alpinia a -40% buff to work with.
Nutaku and DMM IGN: Tomitain
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Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター
Plays Flower Knight Girl, Aigis, Kamihime
Dropped Harem Heroes. Staff deleted my nice reason for not spending $.
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Alpinia(maxed) needs -65 to do max damage. I am giving her -60 which is best I can do until I get another -20 girl.
Kerria (maxed)can do with -50 with Burning Bush and never dies(at 45% she dies). Have you tried switching them?
We need more debuff blooms!
Epidendrum is unplayable at only -10 but will become a beast when she finally blooms.
Thinking I am going to add some -20s when I get them. I have Dahlia, Greenbell(wish they had swimsuit treatment)and Stewartia available.
I want to run Dalmatian Bellflower (she gets evade when she blooms) and just totally change out team 4 which is getting avg million damage methinks underperforming. A 5* debuff team should triple performance.
EDIT:
It should be another 5 events until RB comes round again in early October. We will get 6* Apple before then and we got Horse Chestnut this event. They will probably give us a 20 million RB though
I am going to play around with trying to optimize Alpinia tonight. I cant do -70% though until I get another girl.
Last edited by phob; 08-05-2018 at 02:49 PM.