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  1. #5

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    Quote Originally Posted by Unregistered View Post
    Critical Up is at best a 6% damage increase if you have no other crit damage boosts and always crit. Raid bosses are the only battles that can last long enough for it to outpace the turn 1 boost and there's no reason to care about maximizing damage there.
    how when crit damage is 1.5 times normal damage and this adds another .1 multiplier?

    it should be the same case as weakness... in fact my team gets 30% +another 10% from the ability.

    even if it's something like the .5 times 1.1, that's still a 5% damage increase without anything else... cause it'd total .55 added to the damage multiplier.

    and then it just gets more potent when weakness can trigger with crit, putting a multiplier on top of another one.


    not sure what exact formula is, but even then, this info you're saying seems off
    Last edited by MagicSpice; 11-07-2018 at 07:55 PM.

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