how when crit damage is 1.5 times normal damage and this adds another .1 multiplier?
it should be the same case as weakness... in fact my team gets 30% +another 10% from the ability.
even if it's something like the .5 times 1.1, that's still a 5% damage increase without anything else... cause it'd total .55 added to the damage multiplier.
and then it just gets more potent when weakness can trigger with crit, putting a multiplier on top of another one.
not sure what exact formula is, but even then, this info you're saying seems off