Quote Originally Posted by Ampchan View Post
When your team is 75~80% crit, this is a massively useful ability to have on anyone without type advantage.
That, or a fight lasts more than 1 turn like the 600k power concept stages...

In those cases, you're easily better off with crit/weakness up over the atk up for a turn

Raid bosses is one thing, but now we're getting content where you can't just one shot things into oblivion