Quote Originally Posted by Unregistered View Post
The devs are not stupid. Why should they design a soul for nonsense?!
Game balance is actually a non-trivial element of game design. It's not uncommon in games for individual skills and even entire classes to be relatively weaker or even so situational as to be mostly useless. Perfect balance is impossible. What developers usually strive for is to ensure there are multiple viable routes to complete an objective--not that all routes are equally effective. Game balance in free-to-play games is particularly problematic because users pay for gameplay advantages, and adjusting those on the fly will quickly alienate your player base.