Quote Originally Posted by sanahtlig View Post
After talking to the Discord troll a few months ago and running simulations using his team, I was convinced that the rainbow grid strategy was viable.--
... how? Or should I say, "define viable?"

Because seriously, I don't see any room for discussion whatsoever. A monogrid will just shit upon a rainbow grid so badly it isn't even funny.

We have theoretical tools to see this, but fuck it, I made a video to demonstrate just how damn badly rainbow gets shat upon. In the video, the stats are (higher number in bold):


Water rainbow vs Thunder mono
30800 vs 26935 base Hime attack (6740+6300+9600+8160 vs 6500+5370+8300+6765)
22910 vs 18176 weapon attack (note: weapon type bonuses not included since I don't know the specific bonuses per Hime, but even at worst it'd be 22910 vs. 19993)
12312 vs 12060 Eidolon attack (11972 vs 11446 as seen on video, but Eidolon bonus is easy to calculate)
145% vs 100% Elemental advantage
40% vs 40% Character attack from Eidolon
40% vs 40% Elemental attack from Eidolon
9% vs 105% weapon Assault skill
Everything is clearly far in favor of Water except for the Assault skill, so who do you think will win? Spoilers: the monogrid will just absolutely dominate. Even when fighting Water's strong opponent, Thunder STILL deals more damage. I honestly wanted to use Fire team against Wind, but 145% over 75% Elemental advantage should be a little bit too much to overcome.

With no double attacks, Water dealt 60k (timestamp: 1:37) damage in a turn. Thunder dealt 70k (5:04). Hell, at the end Thunder had four characters debuffed with Atk Down, and they STILL dealt 60k (6:41)!

Now, you can argue that "oh but it's just one Water Assault and it's low skill level!!!1" but... so what? That's the problem with rainbowgrids, that's all you have! The maximum I could have as Water is 16%. Yes, eventually, EVENTUALLY you'll have more SSR Assaults that apply to your Element but... you'd also have those in your monogrid(s). So a rainbowgrid would certainly grow more powerful as events roll by, but so does the monogrid (slightly). As their ultimate form is the same, a rainbow will slowly creep up upon the mono advantage and catch up, but never surpass it.

New players start with a rainbowgrid since that's all you can do. But as time passes on, you'll have more and more resources available to you. You will either just waste those resources, or start building monogrid(s). Many players can't be bothered since "eventually you'll just use SSRs!!11", and it really shows since they get absolutely shat on by players who bothered to build a proper monogrid.

So is it "viable"? That really, really depends on your definition of "viable." But it certainly isn't in my definition of "viable" - rainbowgrids are simply really crappy and only for the lazy.