
- Mono vs. Rainbow Grid
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I think it's funny how you proved the case for what makes rainbow so viable and still go off and say it's crappy and not viable whatsoever.
First, I need to point out something all players seem to go braindead about when it comes to this topic. Rainbow is not an endgame build. A player who knows what they are doing with rainbow has no plans whatsoever to stay rainbow for long. The argument for--or against it--has nothing to do with that. The goal for both SR mono and rainbow builds is to aim for an endgame grid of Mono SSRs.
Let's break down why rainbow is so viable and why your video proves a case for that.
First of all, Mono SR grid users are almost always fighting off-element since they normally only use 1 or 2 teams. The point of rainbow is to closely match a Mono users damage, with the help of element advantage. Which you clearly display in that video. 2nd, a rainbow user has the same strength across all of their teams due to a versatile grid. Not only that, but they also have -25% damage reduction from element advantage, which helps them outlast Mono SR users in Ragnaroks and Union Raids. They essentially do more damage because they live longer by taking less damage. Rainbow users can also get to a point where they can farm Ragnaroks faster, due to always having element advantage.
Obviously, Mono SR grids do more damage, but that doesn't mean they are better for clearing content. I'm not saying Mono SR grids are bad, but in terms of efficiency, rainbow is the way to go. Without question. However, if you prefer some extra damage you don't really need, then by all means go Mono SR.
Rainbow is a tool to work on all of your teams at the same time, and quickly get to a point where you can farm all event Ragnaroks, without burying yourself in countless SR weapons.
Last edited by BakaHentai; 12-19-2017 at 04:10 PM.
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