Originally Posted by
Unregistered
The way you describe the philosophy/approach strikes me as boiling down to:
Work on all the SSRs you can. Regardless of monogrid or rainbow, the grid for X element team will have corresponding X element SSR weapons. That is the base level of investment present in either approach.
The difference between rainbow and a monogrid for a given element is replacing the off-element SSR with an on element SR with assault.
So, in more generic form, it basically looks like this:
For an investment cost of 34,953 experience points and the equivalent of 190 R's (to max out a new SR),
you lose the difference in atk between the incoming new SR and the outgoing off-element SSR (usually in the 300-400 range?), while gaining 13% to assault.
The question is whether or not you the player finds that additional investment to be worth it, as (eventually) an SR gets replaced with an on-element SSR.
Of course, there's always different levels of investments for these temp weapons. Exp-wise, for an SR, it's 4,123 exp to get to lv 40, 10,168 exp to get to lv 55, and 20,778 exp to get to lv 70.
6 R's will get an SR to skill lv 4 (+5% assault), or 31 R's for skill lv 8 (+7% assault), or 91 R's for skill lv 14 (+10%) assault.
So the question evolves into figuring how much additional investment is needed before you start making gains, and then the followup to that would be to evaluate the investment:gain ratio and decide on what you're happy with.