Quote Originally Posted by Itoshira View Post
There are plenty of reason to use other Souls then just Shingen or Herc. First of, if you dont have a team that has some decent speed, they are actually more of a burden or solo-actor when it comes to pacing.
How so? Herc in particular offers you basically EVERYTHING you want. Damage, durability, debuff. How is that a burden in any way?
Quote Originally Posted by Itoshira View Post
Andromeda is even more important in True Ragnarok then Joan is (what use do you have for a random appearing dmg cut when there is no danger incoming?). Both together make the Raid inredible safe for everyone though.
Well, that'll depend on what kind of moveset these things have. That's something I'll know better when we get to see them in action.
Quote Originally Posted by Itoshira View Post
Solomon becomes an incredable nuker with her reset skill, even outside of Tower. Dropping 2m+ damage in one turn can help out a lot on controlling bosses.
And, when isn't just running Herc with her 700k not good enough? We're talking like one turn slower (700k nuke + auto-attacks should do it), while Herc is also:
1. immortal,
2. offers the team a unique debuff,
3. team-wide PF buff,
4. nearly guaranteed to not being Soul-capped for burst speed, which also results in higher attack damage in general.

It is difficult to imagine content where it's easier to give up ALL of that just so that you can move a boss in or out of Rage one turn earlier. I mean, it's possible, but 1. it needs to be content where's you're walking on thin-thread where one side is that you can clear it, and the other side is that you can't clear it 2. you need to be familiar enough with the content to be able to make the call that you should be able to do it with Solomon, but not with Herc without RNG landing just right - this for example takes out Tower since you can't just experiment with the content to see how it goes.
Quote Originally Posted by Itoshira View Post
Hercs Overlimit makes her an incredible nuker and overall attacker in a couple turns already. With a mediocre setup I casually threw 1.8m Full Breaks around, not even mentioning her Burst damage that went to cap just like that.
That doesn't sound right at all. Not only that you were glorifying 2m damage from Solomon just a few lines earlier, and now Herc is doing just about the same.

But also, just what kind of values does Over Limit offer? Since right now, I can't even find those from DMM wiki. Not Herc's Page or the MP page lists anything... it does seem to stack, but still calling doubt on that. Something like that might happen if you ran the Bow for example, and you wouldn't do that, would you?

This is the part where you say double buffed P2W Eidolons and that you're using the Bow for memes. Outside of a situation like that, it's still hard to see Overlimit out-do PF. Depends on the kind of values it has.



I mean, I'd just love to see more variety in Soul choices. But unfortunately, it's ultimately a game of maths, and the devs have made a couple of choices WAY too good to be true.
Quote Originally Posted by Cobblemaniac View Post
Well good luck getting that early on. Remember HSP? Shingen's still only accessible to vets for a good bit.

Basically... while Shingen or Herc is the go to soul for us vets... you still gotta remember that for players before that stage, new metas surrounding MEXs for other souls are still possible.
Quote Originally Posted by Unregistered View Post
People use Shingen and Herc as end game options, people who aren't strong enough have to opt in for other things. You use Joan or Mordred as a newbie, you use D'art on maybe some other situations that calls for it, --
While true, this brings forth the next question: how accessible is MP to new players?

If it's like candy, then sure. Player progression will probably still stick to Mordred -> (Joan ->) meta (as in Shingen/Herc), but they can pick up new skills along the way... IF MP is easy to come by. And if the skills are better than the passive upgrades. And how much passive upgrades is 15 MP? Like 45% stats? That's a lot for a new player...
Quote Originally Posted by Cobblemaniac View Post
Pretty convenient for still getting your fast PF options in hrag raids where getting MVP significantly reduces your grind.
Does it? How does the drop system work?

Since at least for Ult Disasters, really the only that matters is that you're hosting. Whether or not get the extra Fragments... doesn't really even matter, thanks to the Shop system handicapping your purchases so badly. Even if the drop system is the same, maybe it'll matter more for the (true) Ragnaroks since I believe they require a hefty amount of Regalia to spawn, which makes them a massive chore to host in mass.