How so? Herc in particular offers you basically EVERYTHING you want. Damage, durability, debuff. How is that a burden in any way?Well, that'll depend on what kind of moveset these things have. That's something I'll know better when we get to see them in action.And, when isn't just running Herc with her 700k not good enough? We're talking like one turn slower (700k nuke + auto-attacks should do it), while Herc is also:
1. immortal,
2. offers the team a unique debuff,
3. team-wide PF buff,
4. nearly guaranteed to not being Soul-capped for burst speed, which also results in higher attack damage in general.
It is difficult to imagine content where it's easier to give up ALL of that just so that you can move a boss in or out of Rage one turn earlier. I mean, it's possible, but 1. it needs to be content where's you're walking on thin-thread where one side is that you can clear it, and the other side is that you can't clear it 2. you need to be familiar enough with the content to be able to make the call that you should be able to do it with Solomon, but not with Herc without RNG landing just right - this for example takes out Tower since you can't just experiment with the content to see how it goes.That doesn't sound right at all. Not only that you were glorifying 2m damage from Solomon just a few lines earlier, and now Herc is doing just about the same.
But also, just what kind of values does Over Limit offer? Since right now, I can't even find those from DMM wiki. Not Herc's Page or the MP page lists anything... it does seem to stack, but still calling doubt on that. Something like that might happen if you ran the Bow for example, and you wouldn't do that, would you?
This is the part where you say double buffed P2W Eidolons and that you're using the Bow for memes. Outside of a situation like that, it's still hard to see Overlimit out-do PF. Depends on the kind of values it has.
I mean, I'd just love to see more variety in Soul choices. But unfortunately, it's ultimately a game of maths, and the devs have made a couple of choices WAY too good to be true.While true, this brings forth the next question: how accessible is MP to new players?
If it's like candy, then sure. Player progression will probably still stick to Mordred -> (Joan ->) meta (as in Shingen/Herc), but they can pick up new skills along the way... IF MP is easy to come by. And if the skills are better than the passive upgrades. And how much passive upgrades is 15 MP? Like 45% stats? That's a lot for a new player...Does it? How does the drop system work?
Since at least for Ult Disasters, really the only that matters is that you're hosting. Whether or not get the extra Fragments... doesn't really even matter, thanks to the Shop system handicapping your purchases so badly. Even if the drop system is the same, maybe it'll matter more for the (true) Ragnaroks since I believe they require a hefty amount of Regalia to spawn, which makes them a massive chore to host in mass.