EAB has valid points. You're not expected to excel at events, in particular star rushes, if you started less than two months ago (barring whaling to grind), and many players have been around for years and are primarily interested in new stuff. I personally missed Belinda's event so I'm happy to get its revival, but I understand full well the boredom rampant amongst the vets.

Being against breaks =/= being against breaks between literally every event. The former could be considered inconsiderate to newer players (and it gives time to grind up recently acquired units that you might want to try out) but the latter is a perfectly justified standpoint. Nobody's saying "let's rush events to try to catch up to DMM" because that's plain unreasonable. We just want a steady flow of new events (getting revivals alongside them would be great though) to give us stuff to do besides the content we've re-run 10,000x already.

You coming in to a lot of breaks might be welcome to you because you want time to level up units, but it is NOT the same as "catering to the vets" The game is supposed to have regular events (should not be more than 1 break week per month, really) and it rewards time spent on it, therefore new players should be expected to struggle if they're not willing to whale on SC stamina refills. That's not catering to vets, it's just the way MOST games work (honestly, not many games will let you jump into events a week after you start playing and expect to compete at the same level as players who've been around for years). Literally every game developer out there WANTS you to have to devote time to their game because you're more likely to spend money on it, so saying that a game that doesn't let new players full-clear event missions is "catering to vets" makes you come across as a newbie who feels ENTITLED to have access to everything from day 1.


Basically, we're ok with something like 1 break week (preferably Farm Rate UP or Domination or Revival and not "true" break) per month but the other 3 weeks? New event please.