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  1. #11

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    Quote Originally Posted by Tony View Post
    So I replied here about 3 pages ago over whether or not I could get 15 stars at the end of this and showed my units for an idea of what I needed to do. I then got told that I am doing this completely wrong, should never level up iron units, get my units CCed as soon as possible, and it was a miracle for me to get 10 stars at all.

    Taking that advice to heart, I started leveling everyone like crazy (probably inefficiently as well). While I was doing that, I continued to lurk around here for a bit and have noticed a lot of people putting importance on CC units. At first, I thought the importance to CC units was just exaggerated on account of me having none in stock, but apparently everyone and their grandmas go for CCing as soon as possible.

    Anyways, I was just curious if CCing units was really that important. I thought I was getting by just fine in the story missions (barring some select maps) but I'm starting to feel as though I somehow lucked out so far.

    let's assume you have a basic silver unit. u have it maxed at lvl 50. CC-ing gives her another 50 levels (so now she would be about level 100 compared to your basic lvl 50) , so extra 50 levels of stats. Besides that , almost all ranged units get range increase. As you can imagine , that boosts the efficiency of archers by A LOT. And besides that there is the 100% affection. At lvl 50 u have only 50% affection stats. At level 100 you gain the rest 50% of affection stats + a complete 100% affection bonus of another 20-30% affection stats.

    And that's just for a silver unit. A gold unit can technically level till 110 (50cc60) after cc , while a plat can level to 120 and a black to 130(50cc80). Thats a fuckload of levels mate and stats mate. A basic max lvl unit , is , when un-cc-ed at max around 30-40% of it's power capacity.


    And all that is just looking at levels and stats. We don't take into account that certain units gain new abilities that are way more powerfull then he old ones. For example bashira gains a 3 arrows during her skill duration instead of double shot. That is from the start a 50% increase in damage during her skill duration. Imagine her damage now with extra levels. For example , my lvl cc50 bashira , hits (without the prince buff) for 434. DUring her skill duration , she trows 3 arrows. That means 1302 damage in 1 volley. With the prince buff that improves damage by 19% (i'll aproximate at 20% because it's easier) , she hits for 1.3k +260 = 1560 damage per voley. And the only reason my bashira is only lvl 50 instead of 70 is because on this account i already have (besides spica) , a lvl 70 nanaly (which i still have 10 levels left to max) which hits 4 arrows per voley for example , getting very close of doing 2.4-2.5k damage per volley with prince buff. This is why you cc units. How many of you un-cced units can hit over 2000 damage ?
    Last edited by lolix; 02-14-2016 at 06:18 AM.

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