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  2. Flower Knight Girl Integration

  1. #31
    Quote Originally Posted by Schverika View Post
    4 teams of 5, plus a helper team of 5. So 5 teams run around the map and auto-fight the encounters. The sets are just 'bookmarks' of team configurations: for example, you might want one team to have much more movement than the rest for some maps but equal distribution for others. With extreme min/max'ing, the fastest team will move 3 times faster (on the map, not in battle) than the slowest team. Or maybe you want to separate the teams by power distribution.

    The element system is one-sided: enemies have weaknesses, you don't. Things are balanced such that you never care about elements in battle, only when you're upgrading/CC'ing your girls.

    The ampulues are what the Fire Emblem community would call 'doping' - permanent stat boosts. They are essentially medium EXP fodders who also give a tiny but persistent stat boost. I hear 100 of each (there are 3 types) is the maximum you can 'dope' a girl. Typically, you get 5~8 of each type per 2 weeks.
    thanks. sounds like we should save those for 5* or 6* girls.


  2. #32
    5* can be divided into two: free event vs gacha-only. The former have stats roughly in line with 4* but it's easy to max their equipment slots and skills as you feed them event-specific fodder to upgrade those. The latter need dupes or expensive special fodder[1] for those upgrades - i.e. "r u whale?" So a solo-copy gacha 5* is roughly even in stats with an event 5* equipped with all the equipment that came with that event. Have not compared skills/passives between the two groups, but I hear Lavender (the 1st event girl in DMM) is critical to doing the (entirely optional) extreme dailies (why yes there are multiple dailies each weekday).

    Caveat: I hear there used to be a different event system when the game started, but after some time the devs embraced the philosophy of "this game is about waifu appreciation, not grinding against the RNG" and made event units trivial to complete. No clue which system Nutaku will start with.

    Sidenote: every event has its own BGM for its maps. Not saying they each have a unique BGM, but in 2 months of playing I've not heard the same BGM across 4 events and 4 revivals. Or maybe there was one...


    [1] Footnote: the 'wildcard fodder' for upgrading skills is attainable with grind. The same for increasing equipment slots is a thank you gift for rolling the 5k yen gacha (no flower stones allowed on this one). Said money-exclusive gacha gives a guaranteed 6* you don't own. At this point, DMM version is over 1 year old and has more 6* girls than 3* girls (and twice as many as 2* girls).
    Last edited by Schverika; 04-02-2016 at 05:59 AM.

  3. #33

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    Quote Originally Posted by Schverika View Post
    4 teams of 5, plus a helper team of 5. So 5 teams run around the map and auto-fight the encounters. The sets are just 'bookmarks' of team configurations: for example, you might want one team to have much more movement than the rest for some maps but equal distribution for others. With extreme min/max'ing, the fastest team will move 3 times faster (on the map, not in battle) than the slowest team. Or maybe you want to separate the teams by power distribution.
    So does speed actually play a role other than moving around the map faster?

    Quote Originally Posted by Schverika View Post
    At this point, DMM version is over 1 year old and has more 6* girls than 3* girls (and twice as many as 2* girls).
    Seems like no one ever bothers to add more of the lower rarities beyond the initial launch.

  4. #34
    We've been getting new 4* girls lately. But yes, no point in expanding the lowest rarities unless you're Aigis with new classes (and thus, new silvers to collect for CC/AW fodder).

    No, speed only affects map movement. Combat is always "your girls attack one by one in order, then bugs attack one by one. Boss gets double turns." Fast forward speeds up the graphics but mechanically it's the same. Mind, map movement can be significant - if any one team reaches the goal, the map ends (all other teams get like 100 turns' worth of free move) with any remaining encounters skipped. This could be bad if you're trying to get the 3* completion bonus. In theory, there could also be complicated maps where team A ought to toggle switch X before team B reaches tile Y but those are easy to intuit as they arise.

  5. #35
    I got an email offering 5 flower gems for pre sign up. So I decided to run over to DMM and give it a try before localization.

    I'm probably going to make this game one of my regulars.

  6. #36
    What's the difference between nutaku .com and .net?

    .com is a censored version or?

  7. #37

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    .com is non-hentai.

  8. #38
    Quote Originally Posted by A Time to Screw View Post
    April the 8th huh?

    Good timing. Cause once I see how horribly butchered and censored the game's characters are, I'll be able to play Dark Souls 3 in four days time anyways and forget about this game.
    Jeez, dude, with the negativity. It's one thing if you're gonna convince yourself that you're not gonna like it but you don't have to throw the naysay around like it's unlimited use holy water.

    Plus I can't strongly comment on your perception of a game's desirability being wholly centered around NSFW feature censorship (or lack thereof) but that more or less speaks for itself the value you place in Nutaku games. For whatever reason, some of us actually play these games for the mechanics, H-scenes being an added bonus.

    ...Well, explaining it's a pain in the ass and it's not like I'm very convincing anyways seeing how dead-set you are on that front. I'm more or less interested until I'm uninterested, that's all it is for me.

  9. #39

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    The only real issue with modifying the art is when it spills out of the H-scenes. I don't really give af if the H-scenes are edited since it's not what draws me to the games, but it's real shitty to have to see that anywhere else.
    にせがいじん

  10. #40

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    From the stream last week, it sounded like they're taking the Aigis approach with this. No edits, but some girls might be cut. But some girls that would probably be objectionable were clearly in the stream, like Strawberry (who died because level 1, RIP ICHIGO), so who knows how it'll turn out.

    http://flowerknight.wikia.com/wiki/Strawberry

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