+ Reply to Thread
Results 1 to 10 of 79

  1. FKG
  2. Flower Knight Girl Integration

Hybrid View

  1. #1

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Some nice information. So there's quite a lot of rarities. What rarity is the lowest for scenes?

  2. #2
    1* is fodder-only (who cannot be deployed)
    2* I haven't put any gifts in them - I get 4*+ faster than gifts because I don't want to put sta in the gift maps (available everyday)
    3* do have scenes

    Don't expect to get a 6* outside of promos (DMM gives one guaranteed for each 5k yen pull - specifically cash, not flower stones). 0.5% gacha rate.


    Oh and as an aside: Set 1 Team 1 is what your friends will get to use if they pick you as a helper. Be sure to put all your best girls there and use Set 2~6 with more balanced power distributions for actual gameplay.

    Note there is no penalty if some of your girls/teams wipe. Provided a single team reaches the goal, the map is cleared.
    Last edited by Schverika; 04-01-2016 at 05:49 PM.

  3. #3

    Join Date
    Feb 2016
    Location
    Turkey
    Posts
    1,165
    Credits
    745
    Items Thread Title Style ChangeThread Title Style ChangeUser Name Style ChangeThread Title Style ChangeThread Title Style Change
    Hmmm... so we have a multiple team of 36 girls? I hope there is no element system like hitsuji.

  4. #4
    Quote Originally Posted by ramazan View Post
    Hmmm... so we have a multiple team of 36 girls? I hope there is no element system like hitsuji.
    i didnt play hitsuji so i dont know if its same, but every girl in fkg have attack attribute to them
    there is 4 attributes: pierce(yellow), slash/cut(red), crush(blue), magic(purple)
    FKG ID:
    DMM 863497209

  5. #5
    4 teams of 5, plus a helper team of 5. So 5 teams run around the map and auto-fight the encounters. The sets are just 'bookmarks' of team configurations: for example, you might want one team to have much more movement than the rest for some maps but equal distribution for others. With extreme min/max'ing, the fastest team will move 3 times faster (on the map, not in battle) than the slowest team. Or maybe you want to separate the teams by power distribution.

    The element system is one-sided: enemies have weaknesses, you don't. Things are balanced such that you never care about elements in battle, only when you're upgrading/CC'ing your girls.

    The ampulues are what the Fire Emblem community would call 'doping' - permanent stat boosts. They are essentially medium EXP fodders who also give a tiny but persistent stat boost. I hear 100 of each (there are 3 types) is the maximum you can 'dope' a girl. Typically, you get 5~8 of each type per 2 weeks.
    Last edited by Schverika; 04-02-2016 at 04:48 AM.

  6. #6
    Quote Originally Posted by Schverika View Post
    4 teams of 5, plus a helper team of 5. So 5 teams run around the map and auto-fight the encounters. The sets are just 'bookmarks' of team configurations: for example, you might want one team to have much more movement than the rest for some maps but equal distribution for others. With extreme min/max'ing, the fastest team will move 3 times faster (on the map, not in battle) than the slowest team. Or maybe you want to separate the teams by power distribution.

    The element system is one-sided: enemies have weaknesses, you don't. Things are balanced such that you never care about elements in battle, only when you're upgrading/CC'ing your girls.

    The ampulues are what the Fire Emblem community would call 'doping' - permanent stat boosts. They are essentially medium EXP fodders who also give a tiny but persistent stat boost. I hear 100 of each (there are 3 types) is the maximum you can 'dope' a girl. Typically, you get 5~8 of each type per 2 weeks.
    thanks. sounds like we should save those for 5* or 6* girls.

  7. #7
    5* can be divided into two: free event vs gacha-only. The former have stats roughly in line with 4* but it's easy to max their equipment slots and skills as you feed them event-specific fodder to upgrade those. The latter need dupes or expensive special fodder[1] for those upgrades - i.e. "r u whale?" So a solo-copy gacha 5* is roughly even in stats with an event 5* equipped with all the equipment that came with that event. Have not compared skills/passives between the two groups, but I hear Lavender (the 1st event girl in DMM) is critical to doing the (entirely optional) extreme dailies (why yes there are multiple dailies each weekday).

    Caveat: I hear there used to be a different event system when the game started, but after some time the devs embraced the philosophy of "this game is about waifu appreciation, not grinding against the RNG" and made event units trivial to complete. No clue which system Nutaku will start with.

    Sidenote: every event has its own BGM for its maps. Not saying they each have a unique BGM, but in 2 months of playing I've not heard the same BGM across 4 events and 4 revivals. Or maybe there was one...


    [1] Footnote: the 'wildcard fodder' for upgrading skills is attainable with grind. The same for increasing equipment slots is a thank you gift for rolling the 5k yen gacha (no flower stones allowed on this one). Said money-exclusive gacha gives a guaranteed 6* you don't own. At this point, DMM version is over 1 year old and has more 6* girls than 3* girls (and twice as many as 2* girls).
    Last edited by Schverika; 04-02-2016 at 05:59 AM.

  8. #8

    Join Date
    Aug 2015
    Location
    がいじん市
    Posts
    748
    Credits
    519
    Quote Originally Posted by Schverika View Post
    4 teams of 5, plus a helper team of 5. So 5 teams run around the map and auto-fight the encounters. The sets are just 'bookmarks' of team configurations: for example, you might want one team to have much more movement than the rest for some maps but equal distribution for others. With extreme min/max'ing, the fastest team will move 3 times faster (on the map, not in battle) than the slowest team. Or maybe you want to separate the teams by power distribution.
    So does speed actually play a role other than moving around the map faster?

    Quote Originally Posted by Schverika View Post
    At this point, DMM version is over 1 year old and has more 6* girls than 3* girls (and twice as many as 2* girls).
    Seems like no one ever bothers to add more of the lower rarities beyond the initial launch.

  9. #9
    Quote Originally Posted by Schverika View Post
    Note there is no penalty if some of your girls/teams wipe. Provided a single team reaches the goal, the map is cleared.
    Some maps troll you. Hard. Before you hit start on a map, you can move teams around the starting points as you see fit. In some maps, this is NECESSARY, because, depending on your team arrangements, some of your team has faster total speed than others, and so placement becomes a REAL DEAL.

    Then of course, you'll have derp moments when the AI decides that somehow none of your teams go through the intersection down the other lane to hit that monster so you can complete map with 3★. Sigh...

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •