Quote Originally Posted by Schverika View Post
4 teams of 5, plus a helper team of 5. So 5 teams run around the map and auto-fight the encounters. The sets are just 'bookmarks' of team configurations: for example, you might want one team to have much more movement than the rest for some maps but equal distribution for others. With extreme min/max'ing, the fastest team will move 3 times faster (on the map, not in battle) than the slowest team. Or maybe you want to separate the teams by power distribution.

The element system is one-sided: enemies have weaknesses, you don't. Things are balanced such that you never care about elements in battle, only when you're upgrading/CC'ing your girls.

The ampulues are what the Fire Emblem community would call 'doping' - permanent stat boosts. They are essentially medium EXP fodders who also give a tiny but persistent stat boost. I hear 100 of each (there are 3 types) is the maximum you can 'dope' a girl. Typically, you get 5~8 of each type per 2 weeks.
thanks. sounds like we should save those for 5* or 6* girls.