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  1. #71

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    I don't think I've ever come across a use case for +700 speed.
    にせがいじん


  2. #72
    I mostly go with squads that are around the speed which my 4 Squads have, so for me 450-500.
    If you have squads that are to fast, then they might finish the map, before your other squads can kill of pests and will rush trough them.
    My set my Squad at around 450 Speed, because it is the normal, considering the range of 200-700, excluding Buffs from certain girls.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  3. #73
    I need to replace some people at the moment.
    ID:514096129
    Osawari Island LV:96 Mobile Code: FUFB94NVST
    PeroPero Seduction LV:51 SED: ~990k ID:398275
    Duel Squad LV:70 (RIP)
    Girls Kingdom LV:70 Castle LV:10 (Quit)
    Flower Knight Girl LV:90 Power:330k ID:514096129
    Dragon Providence Total LV:233 CBP:1103411

  4. #74
    Quote Originally Posted by MiqDoloran View Post
    I don't think I've ever come across a use case for +700 speed.
    Actually requiring 700+ is probably not needed, but I think higher is usually more useful. When you want to quickly burn stamina it's nice to have a strong squad be fast enough to just run through the map, touch the goal and have everyone else run around picking stuff up instead of fighting. Ever since Edeleweiss and her OP passive came out, most of my clears look something like this


    Main team is often the only one that ever has to fight, the rest of them are stacked in the back to pick stuff up.




    After this event I plan to replace St. Paulia with Moonvine which should really jack up the speed, I just hope the team can still clear quickly without double slice.
    Idol Wars Z - Lied
    FKG - Lied (529715370) Currently full, adding people when I remove inactives. Might be able to open a space if you PM me.

  5. #75

    Join Date
    Apr 2016
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    Quote Originally Posted by Lied View Post
    Ever since Edeleweiss
    Nothing beats her riding on her segway. Nothing.

    I'm changing to double pierce in my helper squad for this event's period, the type weakness should make up for the power loss. Speed is at 554, not sure if it's a good or bad thing for this event.
    FKG ID: 421796724

  6. #76
    Lied, please don't change your squad i originally hat a perfect Helper Squad With Edelweiss, Toad lily and 3 Slice Type's. Please don't change the double slice, hitting the weakness is like 50% more dmg, even more usefull with girls that have single target skill.

    @thewind32
    I changed to triple Pierce.
    It is propably not needed for the advanced player at 200k above power, but it sure helps the newer players whose H Squads are already weakend.
    Last edited by Ancarius; 05-31-2016 at 11:33 PM.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  7. #77

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    Quote Originally Posted by Ancarius View Post
    I changed to triple Pierce.
    It is propably not needed for the advanced player at 200k above power, but it sure helps the newer players whose H Squads are already weakend.
    Yup, but not much harm changing just in case. My two other pierce girls aren't strong enough to compensate, since hp and def are unchanged.

    Sidenote: I've been thinking, is there any benefit in the manner the girls are arranged within a squad? Personally I try to have melee units infront due to ocd from from jrpgs, but is there any significant difference if units that have AOE skills are placed first, and the single-target ones are at the rear? In other words, trying to allow the AOE skills to trigger first while more than 1 enemy remains, as opposed to having the single-target ones firing off first, leaving only 1 enemy to be blasted by AOE?
    FKG ID: 421796724

  8. #78
    Quote Originally Posted by thewind32 View Post
    Yup, but not much harm changing just in case. My two other pierce girls aren't strong enough to compensate, since hp and def are unchanged.

    Sidenote: I've been thinking, is there any benefit in the manner the girls are arranged within a squad? Personally I try to have melee units infront due to ocd from from jrpgs, but is there any significant difference if units that have AOE skills are placed first, and the single-target ones are at the rear? In other words, trying to allow the AOE skills to trigger first while more than 1 enemy remains, as opposed to having the single-target ones firing off first, leaving only 1 enemy to be blasted by AOE?
    It is better for the reasons you mentioned. It is more of a power gain, because you belief in it, i think the mathmatic increase is way too low. :P
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  9. #79

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    Quote Originally Posted by Ancarius View Post
    i think the mathmatic increase is way too low. :P
    Yea I guessed as much, which is why I've stuck with my personal preferences
    FKG ID: 421796724

  10. #80
    Quote Originally Posted by MiqDoloran View Post
    I don't think I've ever come across a use case for +700 speed.
    You are probably right. I was feeling a little overshadowed by my ally with 870 speed so I wanted to see if people cared about that.

    I do like my helper to be a little faster than my weaker squads, so they can overtake them and clear out the path.
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

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