+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 310

  1. FKG
  2. Flower Knight Girl Integration

Hybrid View

  1. Quote Originally Posted by Corintis View Post
    Edit: Now that I think about it, it'd actually be super interesting to see how all of our squads look before and after when affected just by the scaling system alone. Pics plz!
    Incase you're still interested, here's how your squad looks to me right now.



    I'd appreciate it if you could do the same for me. I have a feeling that including my favourite bronze girl on my team really fucks with my public image.

    I also just realized that we'd need a max level rainbow unit ourselves to see the true power other Helper squads with rainbow units.
    RIP
    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000


  2. #2

    Join Date
    Mar 2016
    Posts
    809
    Credits
    791
    Unless none of those girls have affection at all, there is no way his power for them is only sub 80K. I'd guess closer to 110-120k if they all have 100%.

  3. #3
    I switched my helper Team back to the original since most people on my Allie List, should have already be finished with the Skillblooms. Also the Team has now 8k more Raw Power so it should equal out.

    On another Note:

    Strangly i thought that the level would be my Level (54) +3, but your Girls seem to be downscalled a lot.
    Last edited by Ancarius; 05-23-2016 at 07:19 AM.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  4. #4
    Quote Originally Posted by Ancarius View Post
    Strangly i thought that the level would be my Level (54) +3, but your Girls seem to be downscalled a lot.
    The level cap is equal to your highest level girl, not your own level; and evolved girls' level count as their current level for this purpose, not the level they had pre-evo. Very good reason to max an evo gold asap, it is.
    Nyan~

  5. #5
    That would the change in the level explain, as i would push a character to max level and then reset them to evolve, then push to 40 and stop.
    Reason i stoped at 40, or try to focus evolving 4* in general, being the skyrocketing exp requirements from 40->50. Bringing a 4* from 1->40 requires ~45k Exp, and then the next 10 Levels need 35k in total, that is almost the double. 5* need lvl 60 to evolve which is from 50->60 45k Exp, ignoring ~90k Exp needed to boost them to 50 in the first place.
    Those 45k Exp to make a 5* ready for evo, are enough to boost a freshly evo'd 4* to 40 already, which is a way higher Power gain in total.
    Only reason i evo'd Edelweiss and lavender as soon as possible was their potential strengh with the 5/5 Skill and 4/4 Slots. Lily was only done because i jut had 2 4* Pierce to push.

    But anyway, thanks, good to knwo how the H Squads of other people scale.
    Last edited by Ancarius; 05-23-2016 at 08:31 AM.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  6. #6

    Join Date
    Aug 2015
    Location
    がいじん市
    Posts
    748
    Credits
    519
    Quote Originally Posted by Nydaomond View Post
    The level cap is equal to your highest level girl, not your own level; and evolved girls' level count as their current level for this purpose, not the level they had pre-evo. Very good reason to max an evo gold asap, it is.
    Or you could just be like me and have a bunch of units perpetually waiting on the right dragons.
    にせがいじん

  7. #7
    Just a quick question. Since every enemy in the new Ultimate Map is weak to Blunt Damage, acording to the wiki page at least, wouldn't it be more usefull from my side to switch them all to Blunt, for the most part?

    You can see my current Helper Squad in my Signature.
    The one i would maybe take is this one.

    I took Lavender inside, since she is my strongest and the 5th Blunt Type (Evo'd Dandelion lvl 40) would be to weak to make a difference with the Weakness "Buff".

    That is still a suggestion, so i would like to hear your opinions on it and if you would use such a squad over other H Squad with propably 20k-30k more Raw Power?
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  8. #8
    Hey all.

    Here is my friend ID and current helper squad.

    818588405
    Friend ID Thread-helper-squad.jpg

    Needs a bit of work I know, but I'm sure I will get there soon. Got a few open spots right now and hope to fill them up with all you great people. ♥
    Last edited by Zerana; 05-26-2016 at 12:25 PM.
    PeroPero: Zerana (879179) 55 out of 62 PeroFriends
    Osawari Island: CR20OG4XY3FGUTSJJ8599 (10 out of 10. Ty everyone ♥)


    Kamihimi Project R:

    ID: 879179
    Name: Zerana
    Eidolon: Phoenix lvl 55 (Will always change my main Eidolon to match event weakness)
    45 out of 49 Friends



    Mononofu: White Lilly Battle Princesses

    Friend ID: Zerana
    31 out of 50 Friends



    Flower Knight Girl: 818588405 (27 out of 31 Allies)

  9. #9

    Join Date
    Oct 2015
    Location
    West Coast Time Zone
    Posts
    667
    Credits
    344
    Quote Originally Posted by A Time to Screw View Post
    Incase you're still interested, here's how your squad looks to me right now.



    I'd appreciate it if you could do the same for me. I have a feeling that including my favourite bronze girl on my team really fucks with my public image.

    I also just realized that we'd need a max level rainbow unit ourselves to see the true power other Helper squads with rainbow units.
    RIP
    Oh sorry, I was off the forums for awhile. Here:

    Friend ID Thread-bandicam-2016-05-27-11-49-30-678.jpg

    It's actually not bad at all in terms of Total Power; Rose is a surprisingly strong bronze rank. And if we want to find the total power of a Rainbow Squad, we just have to re-add the affection bonus of units back into a helper squad already on our ally list; aside from Ampys and level scaling, there's no other variables that come into play on the display screen. I'll just use the strongest helper squad on my ally list as the example:

    Friend ID Thread-bandicam-2016-05-17-04-39-43-357ze.jpg

    Re-add 26,352 Affection Bonus points for all 5 units onto the existing 83,760 Total Power, and the real total becomes 110,112 (not including any Ampys the player may have used.

    - - - Updated - - -

    Quote Originally Posted by Lied View Post
    Was curious so I logged numbers from the first pest fights of 12-5 over 2 runs, since they only do normal attacks:


    First Run
    Everyone but Edelweiss gets 12% def buff
    929 - Bipinna (Important)
    478 - St Paulia (Junior)

    Everyone but St. Paulia gets 12% def buff
    1119 - Orchid (Important)
    570 - Orchid (Junior)
    979 - Canola (Important)

    Everyone but Canola gets 12% def buff
    914 - Edelweiss (Important)
    449 - Bipinna (Junior)

    Second Run
    Everyone but St. Paulia gets 12% def buff
    461 - Canola (Junior)

    Everyone but St. Paulia gets 12% def buff
    913 - Bipinna (Important)
    474 - Canola (Junior)

    Everyone but St. Paulia gets 12% def buff
    430 - Bipinna (Junior)

    Base Defense + Equipment Defense
    Edelweiss - 1720 + 691 = 2411
    Bipinna - 2220
    Orchid - 1750 + 111 = 1861
    Canola - 1576 + 619 = 2195
    St. Paulia - 1480 + 690 = 2170

    Enemy Attack Values
    Important - 3125
    Junior - 2138

    -------------------------------------------------


    So it's more complicated than that (otherwise high defense would actually be really good) and there's a damage range or random factor. I know with enough defense you can end up taking only 1 damage from stuff though.

    EDIT: Also, my Orchid has 550 less DEF than my Edelweiss (616 less DEF with Bipinna's buff), but is only taking 205 less damage from Important (less than a 20% damage decrease). St. Paulia has 5300 more health than Cepha Lanthera but 660 less DEF. With similar scaling, Cepha is going to go down 2-3 turns earlier, which is often a full extra battle earlier.
    Now we're talking. Since you've been able to record all these numbers, you think you could do the reverse and figure out some rough values of enemy HP, and/or even Defense values? Generally, the units with higher Defenses also usually have higher attack values to go with them (and sometimes, Atk Abilities as well), which could very well end the fight just as quickly enough to reduce the damage taken.

  10. #10
    You can see the values on the wiki page for the map.
    http://harem-battle.club/wiki/Flower...e-Shrine-Demon

    Most enemies have around the same Def/Att values, just the bosses have way higher HP to tank. Thats why like a h Squad with one Edelweiss, to get some Healing from the Nests, 1 Piercing for the Caterpillar at the end, since it has low HP but the same Damage Potential as the main Wasp, and then at least 2 Melee (if possible 3) to use the weakness that most every other Boss has.

    On another Note:
    i asked some days ago if it would be useful to change my H Squad to mostly Blunt ones, since every enemy in the Ultimate Map has Blunt weakness. I know that the Bosses don't all spawn, which reduces the required amount of Power needed to beat it consistently, after all it needs 120 Stamina.

    I would really take some feedback, if players even look what the h Squad has inside and not just go with Raw Power. Otherwise i would just stay with my standart squad and never change it, which kinda destroys the purpose of this thread. :/
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •