That's especially true for seed bearer, that feeling when someone hits with full power...
That's especially true for seed bearer, that feeling when someone hits with full power...
as someone that's too lazy to find 9 raid boss on a day play i vouch for attacking same raid multiple time
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
opps it switches back to first team when going into raid boss and you have to select the team... lol wasn't paying attention and attacked with main even though I had second selected for adventuring. Didn't realize it switched me back to team 1 until I clicked go hehe.
As i seem to notice the team for raid bosses and normal stages are separated. Means that if you have team 1 on normal you will stick with it even if you change team in raid boss and it's the same the other way around.
I just want to go sure.
So i should always use one 1 Raid Point with a as weak as possible squad an maybe even don't use skip on them. What about using 3x 1 Point on a raid Boss or will the participation Bonus stay the same? Raid Bosses die so fast on my list i'm lucky enough to spent even points on them. Also i do have to make my main squad qeak, since it switches always back to the first set?
Last edited by Ancarius; 05-05-2016 at 06:18 AM.
To be fair, Seed Bearers have a short timer, so it's understandable that people would want to kill it quickly. Didn't know about the damage not counting until all teams finished though, that's a neat trick.
I have my last team slot set to one member specifically for raid bosses. This isn't particularly for the benefit of other members though. Working full time means I have less breathing room to complete the daily raid boss quest, so it makes sense for me to quickly hit the same raid boss three times to get progress for the quest.
it should stop switching back after a fair no. of times. at least mine doesnt really switch all the time now. also, using x3 and x5 is exactly my point here. don't do it because participation bonus is fixed per hit.
also, i think there's a bug where seed bearers now last 24h. but I can understand killing seed bearers if you didnt set a lvl 1 2* specifically for it. but come on, 400k on a 500k hp wasp raid boss is plain retarded kthx.
edit: I knew of raid boss damage exceeding, but I didn't know that skipping ahead delays the kill. thanks for the info. however, I think making everyone wait is a little pointless, they might as well remove the skip function in that case =/ so yeah. but at least reduce damage on boss >_> 100k per person is not too low to ask for, right?
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
Just an odd trick (in particular for Seed Bearers) since we're on topic... the game seems to count damage dealt to the boss only after your Squads are done attacking. Which means you can do a Weak attack and let it run without Fast forwarding/skipping, until you deal the last hit people should still be able to join in (even if you know your final total damage will kill the boss, the game doesn't calculate it beforehand). Incidentally, this is the most likely explanation for when Raid damage total exceeds the Boss HP by far.
Just tested it with two alts, and it works. Just use tanky, low-damage first few squads (for that matters, for Seed Bearers, a single maxed 4*+ can probably solo it, given enough time) and let the battle run while you do something else
Last edited by Nydaomond; 05-05-2016 at 06:09 AM.
Nyan~