As i seem to notice the team for raid bosses and normal stages are separated. Means that if you have team 1 on normal you will stick with it even if you change team in raid boss and it's the same the other way around.
As i seem to notice the team for raid bosses and normal stages are separated. Means that if you have team 1 on normal you will stick with it even if you change team in raid boss and it's the same the other way around.
I just want to go sure.
So i should always use one 1 Raid Point with a as weak as possible squad an maybe even don't use skip on them. What about using 3x 1 Point on a raid Boss or will the participation Bonus stay the same? Raid Bosses die so fast on my list i'm lucky enough to spent even points on them. Also i do have to make my main squad qeak, since it switches always back to the first set?
Last edited by Ancarius; 05-05-2016 at 06:18 AM.
To be fair, Seed Bearers have a short timer, so it's understandable that people would want to kill it quickly. Didn't know about the damage not counting until all teams finished though, that's a neat trick.
I have my last team slot set to one member specifically for raid bosses. This isn't particularly for the benefit of other members though. Working full time means I have less breathing room to complete the daily raid boss quest, so it makes sense for me to quickly hit the same raid boss three times to get progress for the quest.
it should stop switching back after a fair no. of times. at least mine doesnt really switch all the time now. also, using x3 and x5 is exactly my point here. don't do it because participation bonus is fixed per hit.
also, i think there's a bug where seed bearers now last 24h. but I can understand killing seed bearers if you didnt set a lvl 1 2* specifically for it. but come on, 400k on a 500k hp wasp raid boss is plain retarded kthx.
edit: I knew of raid boss damage exceeding, but I didn't know that skipping ahead delays the kill. thanks for the info. however, I think making everyone wait is a little pointless, they might as well remove the skip function in that case =/ so yeah. but at least reduce damage on boss >_> 100k per person is not too low to ask for, right?
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
Maybe it's because I have less allies on at the same the time, but I haven't noticed an issue with people not being able to participate, and I usually need to hit my own raid bosses with my normal squad before sharing to make sure it'll die quickly. Ideally, I want every raid boss I summon to be dead before I finish another map so I get another chance to summon one and get more boss finding bonuses. The seed bearer is sort of an exception because of how easy it is to share (as long as people are aware) and how nice the rewards are, but for most bosses I feel like using any squad power is fine. People who are clearly using multiple raid point attacks or using multiple 1 point attacks with a full power squad are pretty silly though.
I guess I'll switch to a weak team for tagging public raids from now on, although I usually save all my points for my own raids until I run out stamina anyway.
Just to make it clear : You're free to do what you want with the raid boss you found.
Just don't waste bosses that someone shares with you.
Also, as sora said, seed bearers now last 24h, no need to rush it :P
If you want to hit a boss many times (to clear the daily quest), just use 1 2*
Oh, I haven't seen a Seed Bearer recently, so didn't know about the 24h thing.
Usually I only use 1 Raid Point everytime I attack a Boss because I use them to complete the Daily quests = 3 times 1 RP = count as 3 for the Quest even if you fight the same Boss several times.
I have seen only 1 time the Seed Bearer, and I was the one who found him.