+ Reply to Thread
Results 1 to 10 of 17

Thread: Game suggestion

  1. FKG
  2. Flower Knight Girl Integration

Hybrid View

  1. #1
    Same goes for me, I like how it is. More level = less stamina loss while not loggin in. For myself at lv80+ I need 15h logged out to have it back to full ^^

    What would be great as an improvement should be a mail box in the game.

  2. #2

    Join Date
    Nov 2015
    Posts
    813
    Credits
    826
    Items Profile MusicUser Name Style ChangeThread Title Style Change
    You can always recharge your stamina instantly. Just saying~ XD

  3. #3

    Join Date
    May 2015
    Posts
    1,742
    Credits
    1,739
    You can already gather every two hours to get upwards of 20% of your max stamina. Stamina system is fine.

    The cost of some daily/event maps are a little overwhelming, especially for newer players, but it's not a dealbreaker.

  4. #4
    Quote Originally Posted by Eab1990 View Post
    You can already gather every two hours to get upwards of 20% of your max stamina. Stamina system is fine.

    The cost of some daily/event maps are a little overwhelming, especially for newer players, but it's not a dealbreaker.
    The high cost comes propably with the idea, to not make new players try them for nothing, since they will rarely retreat. A lot of players think only in the 100% where you were good in an event, when you get the girl with 5/5 Skill and all 4 Slots. Getting the Girl itself is the biggest boost and also highest reward, the upgrades are icing on the cake. The 4 extra Skill Ups are merely ~10% which won't make from great to must have. The Equipment Slots would be a big possible power gain, but if you can barely make the ultimate mission, then you propably can't farm in the higher areas for the Wasp Raid Boss anyway. So you won't have enough Mid-Grade Seeds to get enough good equipment.

    In the end, do what you can beat 100% of the time, other wise spend the Stamina elsewhere.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  5. #5

    Join Date
    Mar 2016
    Posts
    809
    Credits
    791
    For my 2 cents I'd like to see arrows added to the map paths either while you are positioning girls or all the time. not knowing where they will go and in what direction until you have run the map once is annoying and makes it hard to plan.

  6. #6

    Join Date
    May 2016
    Posts
    1,206
    Credits
    954
    Quote Originally Posted by Zandel View Post
    For my 2 cents I'd like to see arrows added to the map paths either while you are positioning girls or all the time. not knowing where they will go and in what direction until you have run the map once is annoying and makes it hard to plan.
    I assume you mean the ones that change once someones gone over them the random spinning ones are random

  7. #7

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Quote Originally Posted by sniddy View Post
    I assume you mean the ones that change once someones gone over them the random spinning ones are random
    Think he means its difficult on some maps to know where your girls will run along the paths. Nothing to do with the tiles, only how they will move from start. You can usually figure it out though by looking at where the boss is, where the other starts are and so on :P

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •