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Thread: Game suggestion

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  2. Flower Knight Girl Integration

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  1. #1

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    You can already gather every two hours to get upwards of 20% of your max stamina. Stamina system is fine.

    The cost of some daily/event maps are a little overwhelming, especially for newer players, but it's not a dealbreaker.

  2. #2
    Quote Originally Posted by Eab1990 View Post
    You can already gather every two hours to get upwards of 20% of your max stamina. Stamina system is fine.

    The cost of some daily/event maps are a little overwhelming, especially for newer players, but it's not a dealbreaker.
    The high cost comes propably with the idea, to not make new players try them for nothing, since they will rarely retreat. A lot of players think only in the 100% where you were good in an event, when you get the girl with 5/5 Skill and all 4 Slots. Getting the Girl itself is the biggest boost and also highest reward, the upgrades are icing on the cake. The 4 extra Skill Ups are merely ~10% which won't make from great to must have. The Equipment Slots would be a big possible power gain, but if you can barely make the ultimate mission, then you propably can't farm in the higher areas for the Wasp Raid Boss anyway. So you won't have enough Mid-Grade Seeds to get enough good equipment.

    In the end, do what you can beat 100% of the time, other wise spend the Stamina elsewhere.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  3. #3

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    For my 2 cents I'd like to see arrows added to the map paths either while you are positioning girls or all the time. not knowing where they will go and in what direction until you have run the map once is annoying and makes it hard to plan.

  4. #4

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    Quote Originally Posted by Zandel View Post
    For my 2 cents I'd like to see arrows added to the map paths either while you are positioning girls or all the time. not knowing where they will go and in what direction until you have run the map once is annoying and makes it hard to plan.
    I assume you mean the ones that change once someones gone over them the random spinning ones are random

  5. #5

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    Quote Originally Posted by sniddy View Post
    I assume you mean the ones that change once someones gone over them the random spinning ones are random
    Think he means its difficult on some maps to know where your girls will run along the paths. Nothing to do with the tiles, only how they will move from start. You can usually figure it out though by looking at where the boss is, where the other starts are and so on :P

  6. #6

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    Quote Originally Posted by Tenhou View Post
    Think he means its difficult on some maps to know where your girls will run along the paths. Nothing to do with the tiles, only how they will move from start. You can usually figure it out though by looking at where the boss is, where the other starts are and so on :P
    Ahhh that, yeh it's not always 100% clear - even allowing for bosses so - yeh good call

  7. #7

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    Yeah that was what I meant. On most maps it is ok but on that latest ?-8 for instance I had no clue where they would go at the start and to have to possibly waste 120 stam just to find out is really annoying.

  8. #8

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    Surprisingly - FKG has rather fast stamina recharge. Believe me, those 3 minutes for one stamina point are nothing.
    When I compare it to some phone games of similar fashion I used to play (like Chain Chronicle, or Grand Sphere) where the stamina regen was 6-8 minutes, thats when it gets really bad. The recharge rate FKG has is actually quite good.

    Rather than that, I would be happy with some decreased RNG in event mission of 80 and 120 AP. Its bull to force the player to repeat mission like these again and again, only because of over usage of the "random movement" nodes in the map, considering most people will be able to run a 120 stage about 3 times with all gathering points spent on it.
    Thats no fun. No fun at all

    Also I would like to see the Gathering recharge time being reduced from 2 hours (120 minutes) down to 100 minutes. If you dont start in the morning (around 9-11:00 AM) it will be very hard to get the Gathering Quest completed, granted you dont have infinite time to burn (no work/school day etc).
    Last thing I would like to see Is a performance patch. The game keeps chugging and lagging on some maps, and sometimes it even causes "non response" error and crashes. I have rather solid PC that can run good amount of normal games and software yet this browser game keeps grinding my gears with how laggy it gets most of the time. I am running the game with Mozzila Firefox, but I do not think the browser is at fault here.
    My two cents contribution regarding this topic
    Last edited by Myrdin; 06-03-2016 at 03:30 PM.

  9. #9
    Quote Originally Posted by Myrdin View Post
    Surprisingly
    Last thing I would like to see Is a performance patch. The game keeps chugging and lagging on some maps, and sometimes it even causes "non response" error and crashes. I have rather solid PC that can run good amount of normal games and software yet this browser game keeps grinding my gears with how laggy it gets most of the time. I am running the game with Mozzila Firefox, but I do not think the browser is at fault here.
    My two cents contribution regarding this topic
    I don't know if this is applicable for you but typically mine only gets laggy if i have another nutaku game open, such as PPS. If i close or minimize the other game FKG tends to run just fine. Also its laggy because flash is a piece of crap

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