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  1. FKG
  2. Flower Knight Girl Integration

  1. #3001

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    It's just me or the bloomed form of Strawberry Candle lose her solar shrine node ability to get a +10% attack? It's not really clear on the wikia.

    ID: 481766521 (DMM)
    Name: maotd
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    Good old memories
    10+1 roll in a nutshell


  2. #3002
    Unregistered Guest
    Quote Originally Posted by Bloodsport Bloom View Post
    The Whale Airship seems closer than ever now. I looked through the Wiki pages on some of the missions and noticed that the first mission in the stages have a power recommendation of 560K, which is actually a lot less than I thought it'd be. Does anyone happen to know if girls who boost Solar Drive damage (or whatever that big sun beam is actually called) also boost the Whale Airship equivalent? It'd be great to get some use out of the Bonus Damage abilities that way. If I read the explanation of the Airship right, you could set up your first teams with combat based girls and abilities, then fill out the back slots with Solar Drive boosting girls to support your front teams, right?

    Sorry if these questions should be posted in the DMM thread.
    No, solar damage depends on how many girls are alive on the ship.

    Only 1 or 2 teams will get to see action. The units at the bottom are basically fillers.

    Whaleship is much harder than the usual missions. You're not getting anywhere without a lot of leveled equipment.

    it's power is multiplied by the number of remaining flower knights.
    Quote Originally Posted by maotd View Post
    It's just me or the bloomed form of Strawberry Candle lose her solar shrine node ability to get a +10% attack? It's not really clear on the wikia.
    It's also how it is phrased in Japanese in-game, and no, bloomed girls do not lose old abilities. Some may be upgraded, but never lost.

  3. #3003
    Not particularly worried about my equipment or the rate at which I'll be clearing the Whale missions honestly. It's just nice to see we'll be getting a long-term end-game to work towards finally.
    Edit: From what I understand, Whale Missions come and go like regular events, but for shorter time periods, right? Are these Missions available during a set time of day/certain days of the week for a few hours, or are the Airship Missions triggered like Raids are, by spawning an Ancient Pest from a map run?

    So, abilities that boost Solar Drive damage don't apply to the Whale Cannon, huh? Shucks. I was hoping I could power level my new Ardisia to throw her into my back-crew to get that sweet, sweet 40% bonus, and maybe finally get some use out of Bipinnia Cosmos. She's way too slow to use normally.
    Last edited by Bloodsport Bloom; 04-12-2017 at 02:04 PM. Reason: Additional question for Unregistered/DMM players.

  4. #3004
    Unregistered Guest
    The ship cannot benefit from buffs or receive healing, but it has some chance to crit on attacks and "shield" itself when attacked in the boss fight (but then this version's defense mechanic doesn't have that, so meh......)

    Speed doesn't matter because only the ship moves here.

    - - - Updated - - -

    They're only playable in second half of events. 2 weeks every month.

  5. #3005
    Thanks a lot for the answers! You've been incredibly informative and helpful!

  6. #3006

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    Tomorrow starts a new re-issued event. Forgot her name (personally call her Umbrella Girl), something with a D. She has this Umbrella special skill. She's a pierce type.

    And probably a new permanent re-issue (Mountain Lily).

  7. #3007

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    Dipladenia. Really useful girl to get if you don't have any speed boost or ignoring web node ability. But aside that, she is a bit too weak.
    Hopefully this event is not really hard to 3 medals. There is just some boring precise speed managment to do.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  8. #3008
    Love Dipladenia's design, and the utility she brings to a team is great. I already have a few Ignore Web/Whirlwind and Speed boosting girls but I am heavily lacking in AoE/Multi-Target pierce units. With Anthurium she's in my top 3 favorite Knights. Really looking forward to her re-issue.

    Mountain Lily's permanent re-issue is something I'm ill prepared for though. Been blowing so much stamina trying to farm I've been putting off the permanent re-issue over and over. Should really get working on those...

  9. #3009

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    Dipladenia is a good girl.

  10. #3010

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    Quote Originally Posted by Eab1990 View Post
    Dipladenia is a good girl.
    Must admit I'm still using her myself in one of my squads, decent stats, decent skill and decent passives with 4 equip slots is always good.

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