+ Reply to Thread
Page 655 of 775 FirstFirst ... 155555605645653654655656657665705755 ... LastLast
Results 6,541 to 6,550 of 7744

  1. FKG
  2. Flower Knight Girl Integration

  1. #6541

    Join Date
    Nov 2017
    Location
    USA EST
    Posts
    1,425
    Credits
    1,295
    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    I just got daisy a while back but also about 3 rainbow girls around then Dend being one of them. Now I got two more rainbow girls and one of them I knew was very strong (Cactace).

    So it's looking like a comp of Lycoris, Dend, Loquat, Cactace, and Sakura.


    bonus points on the fact that Lycoris, Dend, and Sakura has all their equippable abilities maxed (except recovery and taunt cause I don't have those yet). Cactace is soon to follow....

    I even maxed out Lycoris on ampys, with sakura being next (cause I already started her), then dend


  2. #6542

    Join Date
    Sep 2016
    Location
    Baltimore, MD
    Posts
    615
    Credits
    240
    Items Profile MusicUsername ChangeUser Name Style Change
    I would just say max up 1 or 2 of their equip slots. Hell, Saffron alone usually kills everything right away for me in my team 1. Considering all my Team 1 units are 5/3 or 5/4, survival past turn one + countering kind of interests me when it happens. And kind of annoys me due to lack of skill activations. After All, they all have skill rates around 90%, failure for all 5 of them is actually rarer than pulling 2 rainbows and a gold in 3 consecutive 5 gem pulls....

    Flower Knight Commander | IGN: Ampchan | FKGID: 300316473 | Discord Name: Ampchan
    Total Power: 658K | 41/52 Current Allies | Level 165 | FKG Discord Channel

  3. #6543

    Join Date
    Dec 2017
    Posts
    1,620
    Credits
    1,461
    Quote Originally Posted by MagicSpice View Post
    I just got daisy a while back but also about 3 rainbow girls around then Dend being one of them. Now I got two more rainbow girls and one of them I knew was very strong (Cactace).

    So it's looking like a comp of Lycoris, Dend, Loquat, Cactace, and Sakura.


    bonus points on the fact that Lycoris, Dend, and Sakura has all their equippable abilities maxed (except recovery and taunt cause I don't have those yet). Cactace is soon to follow....

    I even maxed out Lycoris on ampys, with sakura being next (cause I already started her), then dend
    I just ampy ATK on Dendro and Cactace (and Lagurus) girls that are primarily offense. Think glass cannon
    I use another team better suited for def like counter or debuff for bigger pests or RB. That's really what eats up most of my resources.
    I don't think that there is a best team, rather a team that is best for the mission at hand.
    Last edited by phob; 10-04-2018 at 10:59 PM.

  4. #6544

    Join Date
    Nov 2017
    Location
    USA EST
    Posts
    1,425
    Credits
    1,295
    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    while true on focusing atk ampys to offensive girls, there were times i've seen girls live with barely enough HP to survive and attack when i was stuck with only 5 rainbow girls (all being magic).


    i'd definitely prioritize atk for offense and hp/def for the tank/dodge based teams but on the off chance something does survive, the extra hp/def could help (though i usually leave that to equipment for the def boost to go with atk oriented increases).

    i'm still more or less working with a ship that barely passes the 1mil mark on power without a helper, and it only gets lower when i stop throwing my most powerful girls and start switching for stuff like magic or hit ship formations (i think the lowest dropping to about 780k for a piercing ship).

    but that's more to the fact that i've been neglecting 5* girls cause I keep getting new 6* ones since I prioritize them first (unless they come with something game-changing like chocolate cosmos giving the heal panels).

    i have cleared all but one mission right now (the toughest piercing oriented one), but a lot of 5th chapter stages came more from luck and weakness abuse and i'm trying to change that as much as possible. at my current state i can only clear 11-5, 12-5, 13-5, 14-5, and 15-5 if my ship gets between half to 3/4ths of it's attacks being a skill (and more or less a good roll on breaks). the "-4" stages is manageable but there may be an off chance the ship blows up cause the lack of skill activation (which i don't need much of)
    Last edited by MagicSpice; 10-04-2018 at 11:59 PM.

  5. #6545

    Join Date
    Dec 2017
    Posts
    1,620
    Credits
    1,461
    Quote Originally Posted by MagicSpice View Post
    while true on focusing atk ampys to offensive girls, there were times i've seen girls live with barely enough HP to survive and attack when i was stuck with only 5 rainbow girls (all being magic).


    i'd definitely prioritize atk for offense and hp/def for the tank/dodge based teams but on the off chance something does survive, the extra hp/def could help (though i usually leave that to equipment for the def boost to go with atk oriented increases).

    i'm still more or less working with a ship that barely passes the 1mil mark on power without a helper, and it only gets lower when i stop throwing my most powerful girls and start switching for stuff like magic or hit ship formations (i think the lowest dropping to about 780k for a piercing ship).

    but that's more to the fact that i've been neglecting 5* girls cause I keep getting new 6* ones since I prioritize them first (unless they come with something game-changing like chocolate cosmos giving the heal panels).

    i have cleared all but one mission right now (the toughest piercing oriented one), but a lot of 5th chapter stages came more from luck and weakness abuse and i'm trying to change that as much as possible. at my current state i can only clear 11-5, 12-5, 13-5, 14-5, and 15-5 if my ship gets between half to 3/4ths of it's attacks being a skill (and more or less a good roll on breaks). the "-4" stages is manageable but there may be an off chance the ship blows up cause the lack of skill activation (which i don't need much of)
    Lucky for you we are having a RB event where you can gorge yourself on free manyu and equip upgrade material

  6. #6546
    Unregistered Guest
    Don't neglect the 5*s forever. You're going to want 40 girls of each type when the whaleship battles change.

  7. #6547

    Join Date
    Jun 2016
    Posts
    583
    Credits
    467
    Every girl has her special skills. What I can do is to integrate them and think about how to make them stronger.

    5* Although the current stage is inferior to 6*, but after the awakening I think it can make up for the missing part of 6*

    Time is a little longer but you can observe the girls’ output
    (I don't use Kerria here... that will make the pests die quickly)



    LV 90
    Friendlist: 49/52

    DMM: 121/123



    NUTAKU ID: 951148925

    DMM: 067303216 (warehouse )

    DMM: 432517855

  8. ...Well, I would've been a huge fan of the weekend gacha deal if we got a 5* Exchange Ticket instead of a random 5*.

    As is, it's hard to justify that investment for a random 5* when we got multiple exchange tickets in a daily deal a while back for a similar cost.

    Signature by Myrdin

  9. #6549

    Join Date
    Dec 2017
    Posts
    1,620
    Credits
    1,461
    Quote Originally Posted by FriendlyFacez View Post
    ...Well, I would've been a huge fan of the weekend gacha deal if we got a 5* Exchange Ticket instead of a random 5*.

    As is, it's hard to justify that investment for a random 5* when we got multiple exchange tickets in a daily deal a while back for a similar cost.
    I Did the 5* gacha got Nandina and Pitahaya dups and Japanese Parsley and Lady's Sorrel new. not bad for 1500NG with the throw ins.

  10. #6550

    Join Date
    Sep 2016
    Location
    Baltimore, MD
    Posts
    615
    Credits
    240
    Items Profile MusicUsername ChangeUser Name Style Change
    Got nothing. 1 gold and 11 silvers.

    Flower Knight Commander | IGN: Ampchan | FKGID: 300316473 | Discord Name: Ampchan
    Total Power: 658K | 41/52 Current Allies | Level 165 | FKG Discord Channel

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •