
- [Chat Chit] Around in the FKG world
- FKG
- Flower Knight Girl Integration
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while true on focusing atk ampys to offensive girls, there were times i've seen girls live with barely enough HP to survive and attack when i was stuck with only 5 rainbow girls (all being magic).
i'd definitely prioritize atk for offense and hp/def for the tank/dodge based teams but on the off chance something does survive, the extra hp/def could help (though i usually leave that to equipment for the def boost to go with atk oriented increases).
i'm still more or less working with a ship that barely passes the 1mil mark on power without a helper, and it only gets lower when i stop throwing my most powerful girls and start switching for stuff like magic or hit ship formations (i think the lowest dropping to about 780k for a piercing ship).
but that's more to the fact that i've been neglecting 5* girls cause I keep getting new 6* ones since I prioritize them first (unless they come with something game-changing like chocolate cosmos giving the heal panels).
i have cleared all but one mission right now (the toughest piercing oriented one), but a lot of 5th chapter stages came more from luck and weakness abuse and i'm trying to change that as much as possible. at my current state i can only clear 11-5, 12-5, 13-5, 14-5, and 15-5 if my ship gets between half to 3/4ths of it's attacks being a skill (and more or less a good roll on breaks). the "-4" stages is manageable but there may be an off chance the ship blows up cause the lack of skill activation (which i don't need much of)
Last edited by MagicSpice; 10-04-2018 at 11:59 PM.
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