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  2. Flower Knight Girl Integration

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  1. #1

    Join Date
    Feb 2018
    Posts
    5
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    a

    i just started playing on DMM like 2-3 weeks ago. I noticed that there is no "auto-walk" option like nutaku's? In nutaku u can just press start, leave the game, and come back to see its already done. but in DMM, u still have to press walk after a fight. Am i missing something here?

  2. #2

    Join Date
    Feb 2017
    Posts
    878
    Credits
    574
    Items User Name Style Change
    On DMM the 'auto-walk' will stop if any of your squad start to fight.
    DMM FKG have 'speed-walk' that will help you run through more faster instead.

  3. #3
    Why does the log in bonus become less and less every time
    I just got one for 5 FG and the next time it will be 3 FG
    I would of thought the longer you play the better it gets
    "The way of the flower is grand and proud!"

  4. #4

    Join Date
    May 2016
    Posts
    2,788
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    Quote Originally Posted by kabosu View Post
    Why does the log in bonus become less and less every time
    I just got one for 5 FG and the next time it will be 3 FG
    I would of thought the longer you play the better it gets
    One of the mysteries of the universe. Its not like you need "motivation" to play when you reach that stage.
    I would say thogh that the "motivation" becomes "appreciation" towards the player - the fact that you are returning to the game daily.
    So it becoming less and less is...lame.
    ...but then again what do I know. It is what it is.
    Last edited by Myrdin; 02-03-2018 at 12:58 PM.

  5. #5
    Quick question what is the average stat for defense?
    Sorting out equipment and a lot of my left over ones are for defense but I've never really paid much attention to defense to know whats consider strong or weak there
    "The way of the flower is grand and proud!"

  6. #6
    a tiny spider Guest
    Quote Originally Posted by kabosu View Post
    Quick question what is the average stat for defense?
    Sorting out equipment and a lot of my left over ones are for defense but I've never really paid much attention to defense to know whats consider strong or weak there
    Average isn't going to be a useful metric. I get by with reissue gear and the handful of +10 mid grade rings and bracelets.

    http;//flowerknight,wikia,com/wiki/Equipment

  7. #7
    Quote Originally Posted by a tiny spider View Post
    Average isn't going to be a useful metric. I get by with reissue gear and the handful of +10 mid grade rings and bracelets.

    http;//flowerknight,wikia,com/wiki/Equipment
    True average isn't a super useful metric but apart from event girls very few of my characters have extra slots besides the occasional dupe gacha pull and I put the first slot as the +1000 attack ring until I can get something better so I was wondering what extra slot characters I might as well put my defense stuff in
    Like Kale has 2468 defense and Rosemary has 2222 defense so not sure if it really matters who I put a 800+ defense ring on or if I should put it on a character with lower defense
    "The way of the flower is grand and proud!"

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