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  1. #1

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    So quys.

    With more and more blooms coming out I`d like to know if Critical is finally working as intended, or if its just the same numbers only colored in red > thus its not working at all ?

    Coz with new working mechanics its about time for me to think about restructuring my units for better, more efficient setup and synergy.

  2. #2

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    Quote Originally Posted by Myrdin View Post
    So quys.

    With more and more blooms coming out I`d like to know if Critical is finally working as intended, or if its just the same numbers only colored in red > thus its not working at all ?

    Coz with new working mechanics its about time for me to think about restructuring my units for better, more efficient setup and synergy.
    Well crit has worked correctly from day 1 for me, so i'm not sure what you were having trouble with. But as far as I can tell there are almost enough +crit % girls out now to make crit worth using. Having said that there are also a few with "add X type to self + 2 other girls in addition to your own types" abilities and since crit and weakness do similar damage i'm not sure if crit would be better or not.
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  3. #3
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    Quote Originally Posted by Zandel View Post
    Well crit has worked correctly from day 1 for me, so i'm not sure what you were having trouble with. But as far as I can tell there are almost enough +crit % girls out now to make crit worth using. Having said that there are also a few with "add X type to self + 2 other girls in addition to your own types" abilities and since crit and weakness do similar damage i'm not sure if crit would be better or not.
    Crit will continue to be garbage until the day it stacks with weakness.

  4. #4

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    Eh, increasing the chances of dealing 150% damage without needing a weak point is far from garbage. With all the Knights that have some form of increased crit rate for at least 4 squad members these days (Pineapple, Lupine, Easter Balloon Vine, either version of Mei Plumblossom, Cactus, Aizoon Stonecrop, etc) it's not too hard to build up a solid crit chance.


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  5. #5

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    Quote Originally Posted by Tomitain View Post
    Eh, increasing the chances of dealing 150% damage without needing a weak point is far from garbage. With all the Knights that have some form of increased crit rate for at least 4 squad members these days (Pineapple, Lupine, Easter Balloon Vine, either version of Mei Plumblossom, Cactus, Aizoon Stonecrop, etc) it's not too hard to build up a solid crit chance.
    Depending on personal preferences and the use of tactics.
    At least I think the crit is good.
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  6. #6
    Unregistered Guest
    Quote Originally Posted by Tomitain View Post
    Eh, increasing the chances of dealing 150% damage without needing a weak point is far from garbage. With all the Knights that have some form of increased crit rate for at least 4 squad members these days (Pineapple, Lupine, Easter Balloon Vine, either version of Mei Plumblossom, Cactus, Aizoon Stonecrop, etc) it's not too hard to build up a solid crit chance.
    You have an increased chance of dealing +50% damage but you gain nothing when you are hitting weakness. The crit abilities are also replacing other abilities like more attack or damage bonuses or skill activation buffs. If Mei is your only skill buffer, you'll be seeing a lot of normal attacks.

    The available maps don't help, either. Whaleship is mainly mono-type, Clean Sweep is skill activation > all, and everything else can be rolled by whatever.

  7. #7

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    Quote Originally Posted by Unregistered View Post
    You have an increased chance of dealing +50% damage but you gain nothing when you are hitting weakness. The crit abilities are also replacing other abilities like more attack or damage bonuses or skill activation buffs. If Mei is your only skill buffer, you'll be seeing a lot of normal attacks.

    The available maps don't help, either. Whaleship is mainly mono-type, Clean Sweep is skill activation > all, and everything else can be rolled by whatever.
    Agreed, personally I'm finding that skill activation is still King of the ability types with added weaknesses being the next strongest. If crit was an additional multiplier after weaknesses then I could see it being really strong but until then it's a rare nice to see but skills do more number.
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  8. #8

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    yeah i can agree with that, which is why i'm focused on trying to get two more 6* pierce types with skill rate to have two teams with mono-type. then i just need to wait for Iberis to get bloomed cause i already got bloomed Burning Bush (who's cute AF) that gives magic type to 3 random characters...

    bloomed Iberis would just make my team of Lycoris, Helenium, Scotchbroom, Sakura, and herself become very deadly (although they are already with 3 of them bloomed and all of them with weakness... and the total power past 150k for them).


    my magic squad is already shredding any and every fight outside of high lv raid bosses in 2 turns or less (unless the enemies on whaleship is very lucky in which case it's still 3 turns tops). and this is regardless of what enemy type they face
    Last edited by MagicSpice; 07-07-2018 at 09:50 PM.

  9. Quote Originally Posted by Zandel View Post
    If crit was an additional multiplier after weaknesses then I could see it being really strong but until then it's a rare nice to see but skills do more number.
    A future combat rebalance is supposed to do just that, make Crit stack with Weakness procs.

    As for if said rebalance will come in a timely manner, we'll see~
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